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Lufia 2 Scripts

kuj

Member

Looking to see if anyone has the time/knowledge to make several Lufia 2 type scripts. I'm looking for the Lufia 2 menu system, battle system (the IP is not required but would be a cool addition) , and the option to select a variety of tools (hookshot, bombs, arrows, etc).

I'd like the battle system to be compatable with GUILLAUME777's Multi-Slot and menu system with a party changing option, which would include a catepillar system.

http://img214.imageshack.us/my.php?imag ... le1ai5.png[/IMG]
Before selecting options

http://img49.imageshack.us/my.php?image ... le2fy5.png"]http://img49.imageshack.us/my.php?image=l2battle2fy5.png[/IMG]
After choosing attack. You select the command you wish to use by moving the arrow up(magic), down(IP),left(item),right(defend), or keeping it in the center (normal attack).

IP - IP increases as damage is taken. It increases by taking physical or magic damage. IP is used by special abilities on the character's gear. Weapons, armor, and jewelry may all have different abilities which can be used with IP.

http://img217.imageshack.us/my.php?imag ... le3vn4.png[/IMG]
After selecting attack. The battle system changes to a backview system with hp/mp/ip bars.

Turns are round based although the characters/enemies with the highest agility act first.

http://img49.imageshack.us/my.php?image ... ishzt9.png[/IMG]
End screen.

http://img214.imageshack.us/my.php?image=l2menuol4.png[/IMG]
Menu. I don't need the "capsule" option. It can be replaced with a "Save/Load/Quit" option.

http://img217.imageshack.us/my.php?imag ... tuska5.png[/IMG]
Status screen. Don't need guts, etc stats that aren't in rmxp.

Seems like quite a lot of work to someone with no scripting experience like myself, but maybe I'll get lucky!

Thanks!
 

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