Pre-Post Notes:
*You (the player) will be referred to as "Dave" and the NPC will referred to as "Dude"
*High ammounts of humor and witty banter
This tutorial shows you how to have conversations similar to that of the Nancy Drew PC series, were you select a question/comment/subject to talk about/ask, and the NPC responds accordingly. Enjoy!
*You (the player) will be referred to as "Dave" and the NPC will referred to as "Dude"
*High ammounts of humor and witty banter
This tutorial shows you how to have conversations similar to that of the Nancy Drew PC series, were you select a question/comment/subject to talk about/ask, and the NPC responds accordingly. Enjoy!
First set up Dude's event. The first thing you should make is a Conditionial Branch. Set the condition to "Self Switch A == OFF". Now have a introductory sequence for when Dave first meets Dude. After the intros, turn self switch A on. In the end, you should have something like this:
http://img175.imageshack.us/img175/9808/15500973rb9.png[/img]
After the conditional branch, put in "Loop". Your going to want to loop the conversation,
or you're going to have to talk to Dude again everytime you want to select a subject.
Put in a message such as "What do ya want?" or "Sup?" or mearly "Chose a subject to talk
about." (You get the point). Next, use "Show Choices". Then put in 2-3 actual subjects,
and the last choice should something like "Goodbye"; a choice to end the conversation. Under each
of your 'real' subjects, put in a text that corresponds with the subject/question
asked/talked about. For the "Goodbye" choice, put in "Break Loop". You will end
up with something like this:
http://img296.imageshack.us/img296/2633/49491595qb2.png[/img]
Congrats! You now have a conversation!
http://img175.imageshack.us/img175/9808/15500973rb9.png[/img]
After the conditional branch, put in "Loop". Your going to want to loop the conversation,
or you're going to have to talk to Dude again everytime you want to select a subject.
Put in a message such as "What do ya want?" or "Sup?" or mearly "Chose a subject to talk
about." (You get the point). Next, use "Show Choices". Then put in 2-3 actual subjects,
and the last choice should something like "Goodbye"; a choice to end the conversation. Under each
of your 'real' subjects, put in a text that corresponds with the subject/question
asked/talked about. For the "Goodbye" choice, put in "Break Loop". You will end
up with something like this:
http://img296.imageshack.us/img296/2633/49491595qb2.png[/img]
Congrats! You now have a conversation!
Now it's time for more than three subjects. Put in your intro like before, and insert the loop. Now, when the choices come around you do this: Put in ANOTHER loop before the choices. Now add three choices. The final choice is "MORE". Put another set of choices after the "MORE" choice. The last two choices are "Goodbye" and "Back". The way this is set up, 'Back' will send you back to the first set of choices. After "Goodbye", put "Turn Self Switch B On" follwed by "Break Loop". After the first "Repeat Above", put in "Conditionial Branch: Self Switch B == ON". Then in the conditional branch, put "Break Loop". Leave 'Else' empty. Here is an example of a NPC with more than 3 subjects.
(Too lazy to write more witty banter).
http://img174.imageshack.us/img174/3771/17819784ul4.png[/img]
(Too lazy to write more witty banter).
http://img174.imageshack.us/img174/3771/17819784ul4.png[/img]