I have been working with RMXP for only about two months now.
Suffice it to say, I am overly pleased with the creator as a whole.
I started creating a game about three days ago called "Heart of Chaos".
It opens with a cutscene on a bridge during a thunderstorm.
There in lies my problem.
I have set a loop up for thunder sounds.
It works great but when I put it in my event command and playtest, it screws the game up by cancelling any command that is after it.
Here is my loop:
@< Loop
@< Controls Variables [001: Thunderstorm] = Random No. (1..3)
@< Conditional Branch [001: Thunderstorm] == 1
@< Screen Flash (255,255,255,255), @40
@< Play SE '061-Thunderclap01', 80, 100
@< Wait: 40 frame(s)
@<
: Branch End
@< Conditional Branch [001: Thunderstorm] == 2
@< Screen Flash (255,255,255,255), @10
@< Play SE '124-Thunder02', 80, 100
@< Wait: 30 frame(s)
@<
: Branch End
@< Conditional Branch [001: Thunderstorm] == 3
@< Screen Flash (255,255,255,255), @15
@< Play SE '125-Thunder03', 80, 100
@< Wait: 35 frame(s)
@<
: Branch End
@<
: Repeat Above
Suffice it to say, I am overly pleased with the creator as a whole.
I started creating a game about three days ago called "Heart of Chaos".
It opens with a cutscene on a bridge during a thunderstorm.
There in lies my problem.
I have set a loop up for thunder sounds.
It works great but when I put it in my event command and playtest, it screws the game up by cancelling any command that is after it.
Here is my loop:
@< Loop
@< Controls Variables [001: Thunderstorm] = Random No. (1..3)
@< Conditional Branch [001: Thunderstorm] == 1
@< Screen Flash (255,255,255,255), @40
@< Play SE '061-Thunderclap01', 80, 100
@< Wait: 40 frame(s)
@<
: Branch End
@< Conditional Branch [001: Thunderstorm] == 2
@< Screen Flash (255,255,255,255), @10
@< Play SE '124-Thunder02', 80, 100
@< Wait: 30 frame(s)
@<
: Branch End
@< Conditional Branch [001: Thunderstorm] == 3
@< Screen Flash (255,255,255,255), @15
@< Play SE '125-Thunder03', 80, 100
@< Wait: 35 frame(s)
@<
: Branch End
@<
: Repeat Above