I have a function that generates a number 0 - 10, if 1 comes up, the event will use page 1.. or something similar to that.
The problem is I will have ~ 100 events on the same map that use the same method, but based on where they are on the map a different number will return, so each time the base # changes the entire map generates differently, I did not want to have an idividual variable for every single event but I could use variables.
Let me try to describe this in better detail.
I am generating a number then adding (itself * event ID) which gives me a seed.
I then use the seed for rand(10).
So say in this case Event 001 returns 8 from rand(10), I want to use page 8 in the event, and I would prefer not to use variables because as I stated above. The idea is, for example Event 008 may be the same exact event as 001, but it would return a 3, which would give it a different state...did I lose ya yet? lol
I mean is it possible to have custom activation conditions or am I going to have to just use a variable per event? This is just for a sort of sidegame in the game I am making so I would prefer not to use 100 variables for it but I will if I have to.