I've looked for a really long time, and all the time systems available are way too... needlessly complicated for my taste.
All I want is a system where after X minutes, the screen tint changes to a nighttime effect, then after X minutes, the screen goes back to default screen tint. Also, a way to tell the system that you're inside a building so that it will go to default screen tint regardless of whether it's day or night and stop time, and when you go back outside it will be whatever time it was when you entered.
-I want to be able to freeze time when in certain maps. Like in Ocarina of Time, when you went off the field map, time didn't keep moving. Then when you go back to the field, time resumes.
-When nighttime, I want there to be a switch or something that lets events do certain things but only when it's nighttime. The best example I can think of is that when it's night in towns in Zelda, the townspeople are inside their houses while the different people show up outside.
Thank you!
All I want is a system where after X minutes, the screen tint changes to a nighttime effect, then after X minutes, the screen goes back to default screen tint. Also, a way to tell the system that you're inside a building so that it will go to default screen tint regardless of whether it's day or night and stop time, and when you go back outside it will be whatever time it was when you entered.
-I want to be able to freeze time when in certain maps. Like in Ocarina of Time, when you went off the field map, time didn't keep moving. Then when you go back to the field, time resumes.
-When nighttime, I want there to be a switch or something that lets events do certain things but only when it's nighttime. The best example I can think of is that when it's night in towns in Zelda, the townspeople are inside their houses while the different people show up outside.
Thank you!