#First parts in scene file
class Scene_Save < Scene_File
# -----------------------------
def initialize
super("Save in which slot?")
@confirm_window = Window_Base.new(120, 188, 400, 64)
@confirm_window.contents = Bitmap.new(368, 32)
string = "Really overwrite this file?"
@confirm_window.contents.draw_text(4, 0, 368, 32, string)
@yes_no_window = Window_Command.new(100, ["Yes", "No"])
@confirm_window.visible = false
@confirm_window.z = 1500
@yes_no_window.visible = false
@yes_no_window.active = false
@yes_no_window.index = 1
@yes_no_window.x = 270
@yes_no_window.y = 252
@yes_no_window.z = 1500
@mode = 0
end
# -----------------------------
def on_decision(filename)
if FileTest.exist?(filename)
@confirm_window.visible = true
@yes_no_window.visible = true
@yes_no_window.active = true
@mode = 1
else
$game_system.se_play($data_system.save_se)
file = File.open(filename, "wb")
write_save_data(file)
file.close
if $game_temp.save_calling
$game_temp.save_calling = false
$scene = Scene_Map.new
return
end
$scene = Scene_Menu.new(0)
end
end
# -----------------------------
def update
if @mode == 0
super
else
@help_window.update
@yes_no_window.update
if Input.trigger?(Input::C)
$game_system.se_play($data_system.decision_se)
if @yes_no_window.index == 0
filename = make_filename(@file_index)
$game_system.se_play($data_system.save_se)
file = File.open(filename, "wb")
write_save_data(file)
file.close
@confirm_window.dispose
@yes_no_window.dispose
if $game_temp.save_calling
$game_temp.save_calling = false
$scene = Scene_Map.new
else
$scene = Scene_Menu.new(0)
end
else
@confirm_window.visible = false
@yes_no_window.visible = false
@yes_no_window.active = false
@yes_no_window.index = 1
@mode = 0
end
end
if Input.trigger?(Input::B)
@confirm_window.visible = false
@yes_no_window.visible = false
@yes_no_window.active = false
@yes_no_window.index = 1
@mode = 0
return
end
end
end
# -----------------------------
def on_cancel
$game_system.se_play($data_system.cancel_se)
if $game_temp.save_calling
$game_temp.save_calling = false
$scene = Scene_Map.new
return
end
$scene = Scene_Menu.new(0)
end
# -----------------------------
def write_save_data(file)
characters = []
for i in 0...$game_party.actors.size
actor = $game_party.actors[i]
characters.push([actor.character_name, actor.character_hue])
end
Marshal.dump(characters, file)
Marshal.dump(Graphics.frame_count, file)
$game_system.save_count += 1
$game_system.magic_number = $data_system.magic_number
Marshal.dump($game_system, file)
Marshal.dump($game_switches, file)
Marshal.dump($game_variables, file)
Marshal.dump($game_self_switches, file)
Marshal.dump($game_screen, file)
Marshal.dump($game_actors, file)
Marshal.dump($game_party, file)
Marshal.dump($game_troop, file)
Marshal.dump($game_map, file)
Marshal.dump($game_player, file)
end
end