To fix the problem of the charset following on the screen (when you scroll up, and it stays on the bottom ov the screen) either make the event with the glow a parallel process, or use the other anti lag script by ... I cant remember his name... darn... I will update it when I figure it out. (it is the one that changes the CPU useage, and will not update events that have an empty comment in the first line... ( I want to say f0tzbaern for some reason...)
Anyway, I have noticed that the glow is a little too high in the charset, and will try to fix it sometime.
Also, about the 4th frame jump to the 1st frame, there is a way around that... (^_^)
I use this, and it looks beautiful!
Basically, you make the events move event move yourself.
So open the custom movement thingy, and then use the change graphic and wait 3 frames buttons.
Then make it look like this...
>Change graphic to (the first frame of the charset)
>wait 3 frames
>Change graphic to (the second frame of the charset)
>wait 3 frames
>Change graphic to (the third frame of the charset)
>wait 3 frames
>Change graphic to (the fourth frame of the charset)
>wait 3 frames
>Change graphic to (the third frame of the charset)
>wait 3 frames
>Change graphic to (the second frame of the charset)
>wait 3 frames
And then set that to repeat.
I would also suggest on not useing the 4 charsets of the glow that are on the top of the charset.
Use the bottom row, they are slightly different.
also, as a side note, for the fire glow effects with the particle engine, it takes 3 events, per torch.
Look at the demo
For the particle engine script, you need both the SDK and the Particle engine script in the script database, as well as the graphics for the particle engine in the fogs section.
~Kraft