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Light Glow Effects! No Scripts!

I love it in a screenshot! However, I don't like the animation. The way it just bumps over from the 4th to the 1st frame isn't very pretty. I'd prefer my fire lights to just only move slightly, instead of being all over the place. Also it gives a bit of a strange lag? Normally such effects don't lag for me but this one does for some reason.
 
Looked awesome from the sceenshots but the jump from the 4th to first frame is ugly like Twim Matrix said above. Could be very nice indeed with a little tweaking...
 
it's strange...
when i copy and paste the whole events and the script into my project, the glow effect is shown but not the smoke effect... what am i doing wrong?
i tested both demos, same problem.
 
F-chan;245993":113591y2 said:
it's strange...
when i copy and paste the whole events and the script into my project, the glow effect is shown but not the smoke effect... what am i doing wrong?
i tested both demos, same problem.
Are you using the same switches that Kraft was?
It can cause issues if you are using a different switch and didn't set it in the script...

-belak51
 
>Comment: Particle Engine Type
>Comment: sootsmoke

i copied it exactly from your demo and only removed the switches.
 
Any way you could just email me the game and I could take a look?
It's kinda hard to fix something without knowing what's happening to mess it up... lol

Well, if you want to send it to me, just email it to kaleb -a.t.- elwert -d.o.t.- org
Sorry, but I'm kinda new to any kind of support and technically this isn't even my topic...
-belak51
 
i think i figured it out.
i had to put the particle engine script below all other scripts right above main.

but i also figured out that there are troubles showing the smoke when there are more than 1 parallel processes.
 

Kraft

Sponsor

To fix the problem of the charset following on the screen (when you scroll up, and it stays on the bottom ov the screen) either make the event with the glow a parallel process, or use the other anti lag script by ... I cant remember his name... darn... I will update it when I figure it out. (it is the one that changes the CPU useage, and will not update events that have an empty comment in the first line... ( I want to say f0tzbaern for some reason...)

Anyway, I have noticed that the glow is a little too high in the charset, and will try to fix it sometime.

Also, about the 4th frame jump to the 1st frame, there is a way around that... (^_^)

I use this, and it looks beautiful!

Basically, you make the events move event move yourself.

So open the custom movement thingy, and then use the change graphic and wait 3 frames buttons.

Then make it look like this...

>Change graphic to (the first frame of the charset)
>wait 3 frames
>Change graphic to (the second frame of the charset)
>wait 3 frames
>Change graphic to (the third frame of the charset)
>wait 3 frames
>Change graphic to (the fourth frame of the charset)
>wait 3 frames
>Change graphic to (the third frame of the charset)
>wait 3 frames
>Change graphic to (the second frame of the charset)
>wait 3 frames

And then set that to repeat.

I would also suggest on not useing the 4 charsets of the glow that are on the top of the charset.

Use the bottom row, they are slightly different.


also, as a side note, for the fire glow effects with the particle engine, it takes 3 events, per torch.

Look at the demo ;)

For the particle engine script, you need both the SDK and the Particle engine script in the script database, as well as the graphics for the particle engine in the fogs section.

~Kraft
 

Laero

Member

This is very amazing!! And the Particle engine + effects work great.
The char of fire is good kraft, good job! I'm sure to use im my game ;)
Thanks.
 
wow i think that looks really clever and simple... i was wondering do you do stuff for projects.. i mean with a skill like yours i would have you on the team in a second....

but i mean even if you dont join the team could you do some for are project?

thanks :D
 

Kraft

Sponsor

XcuMaSoft;247107 said:
wow i think that looks really clever and simple... i was wondering do you do stuff for projects.. i mean with a skill like yours i would have you on the team in a second....

but i mean even if you dont join the team could you do some for are project?

thanks :D

Umm... well, I kinda do....

I really dont like committing to anything, or open myself up for requests (unless they are titles or gameovers, which I like making)...

I more "pick and choose" the things that I do, but I am willing to work for someone if they are willing to pay... :D

I do great mapping (as you might see when a mod opens up the map academy (which I have asked several times to do, since it is ready))
and I also am good with events.

I am also currently working on a project which I am planning to release in a month or so. I am putting everything I got into it, and am hoping to challenge the mighty master of the wind series (at least with puzzles anyway ^_^)
(I have never played those games (MOTW) by the way, both because I dont have a lot of free time (and my free time I would rather devote to making this game) and because this ensures that the puzzles that I create are from my own enguinuity (not say copying all of them from Master of the wind)

Anyway... :)

I am glad people like this!

I am working on several more that have cut offs, so that they look good next to verticle walls (the glow is basically cut in half from top to bottom) and different colors, and a few different styles (fire, lantern, and then a few smaller ones)

~Kraft
 
Kraft;246797 said:
>Change graphic to (the first frame of the charset)
>wait 3 frames
>Change graphic to (the second frame of the charset)
>wait 3 frames
>Change graphic to (the third frame of the charset)
>wait 3 frames
>Change graphic to (the fourth frame of the charset)
>wait 3 frames
>Change graphic to (the third frame of the charset)
>wait 3 frames
>Change graphic to (the second frame of the charset)
>wait 3 frames




~Kraft

I tried this, but then it shakes like its having seizures. I don't think that looks very good.
 

Kraft

Sponsor

try changing the wait times to different settings.

Also make sure that the event is set to the Highest Frequency, and a Speed of Fast.
 
Tried that, looks a little better, more realistic. Gonna mess with it some more to get it the best I can. I like it though, makes the game look cool.
 
Great job. I sorely would like to use this in my game, but unfortunately I'm having trouble getting it to work for my game. When I run this on my blank project, which I use to test all new scripts before I place them in my game, it runs fine. For this I copied your events and pasted them into my game. The only changes are: 1) I removed the rain and 2) I turned the switches on in the event with the fog and lighting settings so they would run automatically. It worked fine

However, when I then copied and pasted these into my actual game they aren't running right. The problem isn't with the lighting, that seems to be working fine. The trouble arises with the smoke and soot effect. All of the graphics are centered on each other and they cycle really fast instead of a nice effect of rising from the fire. Any help with this would be greatly appriciated. Also note that I'm incredibly defficient of scripting skills, so please use lamen's terms if you do respond. Thanks.

darkace77450
 

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