This is something I created a while back, and I've decided to share it. However, this is my first tutorial, so it's not as great as some others (that is, all of them). Basically, it's a regular fishing system, but with one main difference: the player can level up their fishing skill. It's a little clumsy, but it works. I used it to adjust the chance of catching a fish, but with some adaptation it can be used to do whatever, such as adjust the type of fish found,
I won't go into too much detail about the fishing system, as there are already several good tutorials about it. If you need to know more about fishing systems, check out xXdarkDragonXx's tutorial. Mine does differ a little though.
You'll need 4 variables and either 2 or 3 common events.
My system that I created has three types of fish, so I needed 5 items. (Pike, Salmon, Swordfish, Fishing Rod, Bait)
A demo map is attached.
I won't go into too much detail about the fishing system, as there are already several good tutorials about it. If you need to know more about fishing systems, check out xXdarkDragonXx's tutorial. Mine does differ a little though.
You'll need 4 variables and either 2 or 3 common events.
My system that I created has three types of fish, so I needed 5 items. (Pike, Salmon, Swordfish, Fishing Rod, Bait)
A demo map is attached.