Hi I've got a script which can put a capacity for levels, but i wonder if there is any sort of ways to also being able to manage how much exp needed for lvling up in details cause ive noticed that at higher levels using RMVX, you can repeatly kill the same low level monsters at lvl 50 all the way to 99 or what ever, without switching to harder to level up faster.
Anyway, anyone has a script which makes it possible to manage how much exp needed to level up for each level? Or something similar?
Some said that it is possible for doing so on the script i got for Cap Level, but im not a scripter so i have NO idea >.< If anyone knows, please let me know.
Here it is though:
Thanks in advance :D
This is really important for me though =/
Anyway, anyone has a script which makes it possible to manage how much exp needed to level up for each level? Or something similar?
Some said that it is possible for doing so on the script i got for Cap Level, but im not a scripter so i have NO idea >.< If anyone knows, please let me know.
Here it is though:
Code:
MAX_LEVEL = 50
class Game_Actor
def make_exp_list
@exp_list[1] = @exp_list[MAX_LEVEL + 1] = 0
m = actor.exp_basis
n = 0.75 + actor.exp_inflation / 200.0;
for i in 2..MAX_LEVEL
@exp_list[i] = @exp_list[i-1] + Integer(m)
m *= 1 + n;
n *= 0.9;
end
end
end
Thanks in advance :D
This is really important for me though =/