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Legionwood 2: Rise of the Eternal's Realm [Beta Download]

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This game is a sequel to a completed, 20+ hour RPG which you can find here: http://www.arpgmaker.com/threads/67738&hilit=legionwood

Introduction

Being developed in the new RPG Maker VX Ace engine, Legionwood 2: Rise of the Eternal's Realm is an epic length traditional role playing game and a direct sequel to the much loved Legionwood: Tale of the Two Swords.

Legionwood 2 offers you a 15+ hour quest that takes place in the sprawling empire of Trevelle which is filled with involving puzzles, challenging enemies and tons of adventures. A new class and sub-class system allows you to customise your characters to a high degree with over 80 different class combinations available.

Story Outline

Legionwood 2's story follows on from where Legionwood: Tale of the Two Swords left off. It has been nearly three hundred years since Castoth was banished from the realm and the world has been at peace. However, it seems now that this peace was short lived. Barbarians from the western land of Entoban have invaded the empire of Trevelle, occupying two major cities near the western border. Lionel Morton, a guard in the Imperial Capital, has transfered to a battalion assigned to retaking the captured towns. Tonight, they move to liberate the city of Corinthe, where Lionel's lover Clara waits, alone and in danger.

Several other things of note have been happening in Trevelle of late: monster attacks seem to be on the increase for some unknown reason and trade with Charn in the north has mysteriously stopped without notice. Can these things be connected with the war that is seemingly about to engulf the Empire?

Game Features

- An epic length quest with 15+ hours of gameplay and lots of optional side quests.
- An interesting storyline about love, revenge, political intrigue and forgotten secrets with 6 fully developed protagonists.
- Tense Condition Turn Battle (CTB) inspired by Final Fantasy X featuring challenging foes who react intelligently.
- Intuitive class system for a high level of character customisation. Your Main Class determines your stat values, usable equipment and Tech category, but you can also equip a Sub Class, which grants you access to an addition category of Techs. Over 80 combinations are possible!

Screenshots

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Download

The first playable release of Legionwood 2, containing the entire first chapter of the game, can be downloaded here: http://rpgmaker.net/games/3811/
 
Are your character portraits custom? I love them, they look very professional. I'm so used to seeing screenshots with RTP edits, it's like every game stars the same characters. :p
 

Cait

Member

I think your system looks really neat as is your use the character generator on RMVX Ace. [note - me, personally, looking forward to seeing what all those other graphic artist in west can create, because you can add pieces.] I think your logo looks pretty nice, too.
 
Daria":2opt4zho said:
Are your character portraits custom? I love them, they look very professional. I'm so used to seeing screenshots with RTP edits, it's like every game stars the same characters. :p

VX Ace comes with a built-in character generator. It is really cool, and the characters it can make are endless! :D
 
RadethDart":2e5xuzlw said:
Daria":2e5xuzlw said:
Are your character portraits custom? I love them, they look very professional. I'm so used to seeing screenshots with RTP edits, it's like every game stars the same characters. :p

VX Ace comes with a built-in character generator. It is really cool, and the characters it can make are endless! :D

Ah. Well then that's just neat.
 
Yep, the characters and faces are made in Ace's in built generator. I personally really love it - it has the capability of making some very nice looking graphics and for someone like me who can't sprite it's a great alternative to using the RTP or Koduki characters (like I did with the first Legionwood) which are seen everywhere.
 
Hi everyone! Just thought I'd pop in with a little progress report I prepared a few days ago, just to let you know that work is going smoothly on Legionwood 2 and that a release is on the cards very soon.

Sunday, February 26th, 2012

I'm pleased to announce that work on Legionwood 2 is going very smoothly. So far I've clocked about three weeks of solid work on the game, and if work continues at this rate, I should estimate the first playable release to be out before April.

Two months seems to be a long time to wait for a demo, but, much like Legionwood 1, I'll be releasing the chapters for this game one by one. The game will have four chapters, and each playable release will add a new completed chapter. You'll be able to transfer save files across releases to keep playing your game. This means that the first Legionwood 2 release will contain the entirety of Chapter One: Emergent Enemies, which all up is about 3 hours of gameplay. That's a long demo!

Rather than releasing a short tech demo this week that doesn't really satisfy anyone or give a real taste of the game, I'm deliberately taking my time so that the first demo release contains quite a lot of content to make it actually worth playing while you wait for the next release.

Chapter One: Emergent Enemies allows you to play with five of the game's classes, unlock the first two tiers of Techs and take on 28 different monsters. It will contain two towns (Corinthe and Ironrim) and four dungeons (Hunter's Cave, Elder Forest, Ironrim Mines and The Necropolis) of which one town (Corinthe) and two dungeons (Hunter's Cave and Elder Forest) are complete at this stage in development.

Stay tuned!

P.S Let me take this opportunity to ask what you as prospective players of Legionwood 2 want to see from the game. I'm committed to making Legionwood 2 a much better experience than the first game and if there's something you'd like me to implement or any suggestions you'd like to give, the floor is open!
 
Thursday, March 1st, 2012

Legionwood 2 needs testers!

The first playable release of Legionwood 2: Rise of the Eternal's Realm, containing the entirety of the first chapter, is only a few weeks from wrapping up. To help make the game a more enjoyable experience for everyone, I'm going to initiate a closed beta testing period prior to the game's release. If you would like to be a beta tester, please send me a personal message expressing your interest.

Beta testers will receive the release on March 25th, two weeks earlier than the general release. Two weeks will be given for beta testers to play the release and provide feedback, which will be implemented in the release to the general public.

So, who wants to play Legionwood 2 early?
 
Saturday, 21st of April, 2012

It's finally out!

The first ever public release of Legionwood 2 (Beta Build 1.1) is now available for download. This release contains the entire first chapter of the game, which represents roughly 3-4 hours of gameplay time, with 4 dungeons, 2 towns and 5 bosses.

This release has been tested and as far as I can tell, all bugs have been ironed out, though balancing and difficulty issues may be present. There are also some small bugs that occur as a result of this being made in the Japanese VX Ace (namely that random squares appear in battle text and in the status screen) though these will likely be fixed when I port the project over to the English version.
 
Hi, everyone. I'm not sure whether it's safe to necropost in this topic with a post that doesn't really add any new content, but I wanted to pop in and let people know that the development of Legionwood 2 is still progressing nicely, and the next beta with the entire second chapter of the game will be available soon. I've taken on board some of the feedback that I've received in this community and others and the next release of the game will a lot more enjoyable than the current one. If you're interested, keep an eye out for it and be sure to provide me with lots of great feedback so that I can improve the game even more.

Here's the official update post, copied from my blog:

Hail, Legionwood fans! I've got an update for you:

As of this week, I'm resuming full time work on Chapter Two of Legionwood 2. Previously, I had university assignments as well as admin and publishing stuff with my novel to take care of, but I'm happy to say that I've got a few weeks coming up where I don't have any other matters to attend to, and I want to use this time to really push myself to work on the game and get the Beta 3.0 release closer to being in a playable condition.

At the moment, Chapter 2: Aftermath and Alliance is roughly 30% complete. I was aiming for a late September release of the new version of the game and if I can still meet that, it would be great. On the other hand, I'd like to continue working on the game at my own pace, and take my time making sure that the new content I release is properly tested and worthwhile instead of rushing it, so please don't hold me to that release date. I just wanted to post and say that yes, Legionwood 2 is still being worked on, and I do still have plans to finish this game, and I want to make sure that you guys get the best game possible.

Some info about what you can expect in Beta 3.0: Chapter 2: Aftermath and Alliance will see Lionel and the party travelling out of Trevelle into the neighbouring nation of Entoban to try and establish a peace treaty with the invading barbarians before full scale war engulfs the two nations. They'll also try to enlist the help of the king of Entoban in the quest to find out how to close the remaining Eternal Gates and discover more about who is behind the plot to infect Legionwood with the Darkness and their motives. Meanwhile, Lionel will continue to cope with the loss of Clara and forge bonds with his new friends. They'll race to stop the enemy from opening yet another Eternal Gate and, at the end of the chapter, one of the party members will die. In addition, you'll get to play with two new classes (Barbarian and Ranger), 20+ new Techs, and experience the consequences of Lionel's moral choices, with certain side quests, dungeons and bosses being sealed off in favour of others depending on the path you've chosen.

I've also overhauled many of the game's systems. The battle system has been optimised and no longer crashes, there are now turn cooldown periods, alternate costs for skills, new buff/debuff rules, and more.
 

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