For those who do not know me, I am Marvin.
And I come to this tutorial to teach you to make a race fun, so it must be a bit of knowledge with the Rpg Maker Xp.
Starting
1. Among the DATA BASE (F8) and go into EVENTS COMMON (final tab), or create an event on the map
2. Create an event called Skip (or any other name), place it on the parallel process CONDITION OF HOME
3. In COMMANDS IN EVENTS create a DEFINING KEYS ADDITIONAL (third tab), select the SHIFT key (or another that is not used in the game) and check the box WAIT BE PRESSED.
4. Create a FORK (third tab), the following condition:-hero-up position (second tab) and select the ELSE CASE.
5. Within this FORK create a MOVEMENT OF Character (second tab), in place OBJECT hero, Frequency OF MOVEMENT-8, put the following motion: start pulo, slipping (start), step up, step up, finish pulo, slipping (end) . Check the OPTION ignore if it can not move.
6. In ELSE CASE put another FORK but with: hero-position-below, then create a moving event but rather than step up, place next step.
7. Do this with the right and left also, it should be this:
Create events with the name HOLE on the map, put them as CONDITION OF INITIAL EVENT - to touch the hero. POSITION OF EVENT - below the hero. In COMMANDS IN EVENT place a flash in character and a TELETRANSPORTAR to the beginning of the map.
CURRENCIES
Create events with the name HOLE on the map, put them as CONDITION OF INITIAL EVENT - to touch the hero. POSITION OF EVENT - even level that the hero. In COMMANDS IN EVENT create a FLOATING (first tab) called COINS, put in operation + and operating- for -1.
Place a PLAY EFFECT SOUND (third tab) and create a VENUE CHANGE OF EVENTS (second tab), so with that COIN is in a place impossible to be achieved by the player, and it is not visible.
Time
Create an event called time, place and CONDITION OF INITIAL EVENT - parallel process. POSITION OF EVENT - below the hero. In COMMANDS IN EVENT place a ADD TEXT, with a message of the type: "You should get all the coins and get to the end of the bridge in 60 seconds." Go to OPERATIONS OF TIMER and check the box SELECT and place 1 minute and 0 seconds (s). Then make another OPERATIONS OF TIMER and select the box and start in place OPTIONS show time. Create a WAIT (second tab), select the waiting time and place 600. Logo below create an ADD TEXT: "You failed," then place a GAME OVER or something that happens if the player lost.
TRANSITION PROHIBITED
Before the end of the map, create an event closing the passage of arrival, place and same level of hero, and as a condition to the touch initial place of the hero, create an ADD TEXT: "you do not have enough coins to pass !!!".
Create a NEW PAGE, with CONDITIONS OF EVENTS - FLOATING - CURRENCIES-A - The EQUAL NUMBER OF COINS YOU PLACED ON STAGE. Change the position of event for BELOW THE HERÓI, and leave the box of COMMANDS IN EVENTS EMPTY.
ARRIVAL
At the end of the map, create an event activated by the touch of character with the following: "congratulations you
Won "after is the test of the MAKER to choose what happens to the hero.
And I come to this tutorial to teach you to make a race fun, so it must be a bit of knowledge with the Rpg Maker Xp.
Starting
1. Among the DATA BASE (F8) and go into EVENTS COMMON (final tab), or create an event on the map
2. Create an event called Skip (or any other name), place it on the parallel process CONDITION OF HOME
3. In COMMANDS IN EVENTS create a DEFINING KEYS ADDITIONAL (third tab), select the SHIFT key (or another that is not used in the game) and check the box WAIT BE PRESSED.
4. Create a FORK (third tab), the following condition:-hero-up position (second tab) and select the ELSE CASE.
5. Within this FORK create a MOVEMENT OF Character (second tab), in place OBJECT hero, Frequency OF MOVEMENT-8, put the following motion: start pulo, slipping (start), step up, step up, finish pulo, slipping (end) . Check the OPTION ignore if it can not move.
6. In ELSE CASE put another FORK but with: hero-position-below, then create a moving event but rather than step up, place next step.
7. Do this with the right and left also, it should be this:
Create events with the name HOLE on the map, put them as CONDITION OF INITIAL EVENT - to touch the hero. POSITION OF EVENT - below the hero. In COMMANDS IN EVENT place a flash in character and a TELETRANSPORTAR to the beginning of the map.
CURRENCIES
Create events with the name HOLE on the map, put them as CONDITION OF INITIAL EVENT - to touch the hero. POSITION OF EVENT - even level that the hero. In COMMANDS IN EVENT create a FLOATING (first tab) called COINS, put in operation + and operating- for -1.
Place a PLAY EFFECT SOUND (third tab) and create a VENUE CHANGE OF EVENTS (second tab), so with that COIN is in a place impossible to be achieved by the player, and it is not visible.
Time
Create an event called time, place and CONDITION OF INITIAL EVENT - parallel process. POSITION OF EVENT - below the hero. In COMMANDS IN EVENT place a ADD TEXT, with a message of the type: "You should get all the coins and get to the end of the bridge in 60 seconds." Go to OPERATIONS OF TIMER and check the box SELECT and place 1 minute and 0 seconds (s). Then make another OPERATIONS OF TIMER and select the box and start in place OPTIONS show time. Create a WAIT (second tab), select the waiting time and place 600. Logo below create an ADD TEXT: "You failed," then place a GAME OVER or something that happens if the player lost.
TRANSITION PROHIBITED
Before the end of the map, create an event closing the passage of arrival, place and same level of hero, and as a condition to the touch initial place of the hero, create an ADD TEXT: "you do not have enough coins to pass !!!".
Create a NEW PAGE, with CONDITIONS OF EVENTS - FLOATING - CURRENCIES-A - The EQUAL NUMBER OF COINS YOU PLACED ON STAGE. Change the position of event for BELOW THE HERÓI, and leave the box of COMMANDS IN EVENTS EMPTY.
ARRIVAL
At the end of the map, create an event activated by the touch of character with the following: "congratulations you
Won "after is the test of the MAKER to choose what happens to the hero.