
that has just awoken.
Knowing nothing but the need to see the sky, you must find your way out of the Underground.
Lazerus
Age: Unknown
The sole product of a genetic modification program. Nothing is know by either her or the outside world.
Sariel
Age: 25
An inhabitant of the Underground. Little is known about why she is there, or even how she got in.
Pruflas
Age: 27
A violent inhabitant of the Underground. Often acting violently before thinking, and then vanishing for a time.
Argen
Age: ??
An older man who appears in the Underground. Nothing is know about him, much like Lazerus...Only that he was there when Lazerus awakened.
Age: Unknown
The sole product of a genetic modification program. Nothing is know by either her or the outside world.
Sariel
Age: 25
An inhabitant of the Underground. Little is known about why she is there, or even how she got in.
Pruflas
Age: 27
A violent inhabitant of the Underground. Often acting violently before thinking, and then vanishing for a time.
Argen
Age: ??
An older man who appears in the Underground. Nothing is know about him, much like Lazerus...Only that he was there when Lazerus awakened.
Screen Shots:


What I Need (To Do/To Get/To Get Help With)
1. Sprites
--Main character
--Scientists in lab coats, probably 3-4 variations on their hair style/skin tone
--Soldiers, probably also need 3-4 variations based on their security role (General, Special, Containment, Sanitation Force)
--Intro map, which has to wait for sprites and whatnot
2. Scripts
--Heroine has no "down" direction to face
--Hit detection testing (Thanks Zen!)
--Basic Enemy AI
--Attacking/HP/Energy use bars/scripts/damage calculation/etc
---The thought is you can get power ups like Life High or Stamina High, and your Life and Stamina increase 200% for a small amount of time. There will also be traps like Life Low or Stamina Low where you have 50% of your Life and Stamina.
3. Plot
--Write up dialog
--Flesh out the middle part
4. Mapping
--Trying to make a front view stuff with one tileset might be an issue. I only intend to have 4 floors be playable at this point.
--Test map looks decent. I want to have more going on in the background though
--Lighting. I'm pushing my lighting skills forward. I like making dark games that have a creepy/scary vibe to them
--Main character
--Scientists in lab coats, probably 3-4 variations on their hair style/skin tone
--Soldiers, probably also need 3-4 variations based on their security role (General, Special, Containment, Sanitation Force)
--Intro map, which has to wait for sprites and whatnot
2. Scripts
--Heroine has no "down" direction to face
--Hit detection testing (Thanks Zen!)
--Basic Enemy AI
--Attacking/HP/Energy use bars/scripts/damage calculation/etc
---The thought is you can get power ups like Life High or Stamina High, and your Life and Stamina increase 200% for a small amount of time. There will also be traps like Life Low or Stamina Low where you have 50% of your Life and Stamina.
3. Plot
--Write up dialog
--Flesh out the middle part
4. Mapping
--Trying to make a front view stuff with one tileset might be an issue. I only intend to have 4 floors be playable at this point.
--Test map looks decent. I want to have more going on in the background though
--Lighting. I'm pushing my lighting skills forward. I like making dark games that have a creepy/scary vibe to them
Ideas so far:
-Big change from original idea
--2D side scrolling
--Fluid animations
--Mugen/Anime style sprites
--Psychokinetic powers
---Unlock powers as you go up through the complex
--Creep Factor 5
--HP/Stamina system. You can be powered up to 200% HP/Sta or dropped down to 50% HP/Sta
-Updates:
7/30/15
--Basic player transfer done. Working on more lighting.
7/29/15
--I have the intro and ending fleshed out. I need to figure out how to make it now.
--Concept screen shot added. Working on getting sprites. Don't want generica!
--Created Concept thread. Need to get this out there and start working it!!!
Old Updates:
--Working out the intro! I have a concept for this and how it will push into the main story.
--Working out the intro! I have a concept for this and how it will push into the main story.