Imagine a RPG made with RPG Maker [select your version here], with a world full of details, an indepth story, dialogues and interactions with NPC, and may be 48 hours worth of main story play time. Many people have made that with RPG Makers on HBGames so those kind of games are what I'm referring to.
Now imagine that very same game being ported to Construct 2, which will be played over the Internet on a web browser.
How would you go about making it happen in Construct 2? All of a sudden a game that's been traditionally played from an executable package in your computer, is now played through the internet cables. Do you ask the players to download the whole HTML package to play locally? Develop server scripts to interact with the HTML5 game so that you only load resources when it's needed and allow saving over the internet? Wait for the whole game to load in the browser?
Now imagine that very same game being ported to Construct 2, which will be played over the Internet on a web browser.
How would you go about making it happen in Construct 2? All of a sudden a game that's been traditionally played from an executable package in your computer, is now played through the internet cables. Do you ask the players to download the whole HTML package to play locally? Develop server scripts to interact with the HTML5 game so that you only load resources when it's needed and allow saving over the internet? Wait for the whole game to load in the browser?