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Lame, old, bad stuff

Warning: Horrid Spriting Ahead!
This is most of the poorly sprited things I've done this year, starting things anew for 2009. Probably won't be of use to anyone, as it was of no use to me. I really don't plan on improving or expanding these works. So here just take it! And this is all 16x16 tile stuff.


http://bb.xieke.com/files/Tileset%201.png[/imgzoom]
http://bb.xieke.com/files/Tileset%202.png[/imgzoom]


Credits:
Missingno - I used some of his work as a base, as well as his palettes.
Venetia - I used some of her work as a base, as well as her palettes.
HKCP - I used some of their palettes, and used some as a base.
Perihelion - Used some of her palettes, and based walking of her template.
and finally...
Square Enix - I based a whole lot of stuff off their work.
 
autotile seams great but why they are 48x64 instead of 64x85 ?
We can't use for rm xp. There iare some interessant work on tile too but same width problem
 

~R~

Member

@krisss666
006":377ydzld said:
this is all 16x16 tile stuff.

I'm not really a fan of the style, but it looks very fine... The only thing i would suggest you to do would be add more shading so the Hills dont looks like a pile of rocks, same to walls don't look flat and more saturation  on the first 4 autotiles.
 
Uhh yeah looking good but only usable for Rm2k/3 I'm afraid... RMXP has double the resolution, and while you did note that they're 16x16 tiles, I don't quite understand why you posted them as they're relatively useless. Unless someone can double the size without losing quality.
 

mawk

Sponsor

it's not that tough dude? just plug it into GIMP or something and resize it to 2x using "None" interpolation or "Nearest Neighbor" if you're on PS.
 

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