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LA Noire

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This Rockstar title is a refreshing departure from their usual fare of over the top crass satire. The characters possess subtlety and are dynamic, the dialogue fits the more ambiguous genre of noire, and a lot of time was put into creating an engrossing environment that is as immersive as the actual game itself. The game is a investigative thriller where you fill the shoes of the flawed Detective Cole Phelps. The gameplay consists of searching crime scenes and suspect houses for clues, interviewing witnesses, interrogating suspects, chasing suspects, collaring criminals, driving fast cars, and of course shooting bad guys. Along the way a few puzzles are thrown in for a change of pace. The plotting early on suffers from using a lot of cliche scenarios, but once you get past the homicide desk the plot becomes a lot more interesting as all the disparate threads of the story start to come together in a rather satisfying finale. It is really after that point that Cole Phelps starts to step out from being a game avatar and becomes a character.

One of the really interesting gameplay aspects is the art of interrogation in this game. You have to really pay attention to people's faces and demeanor as well as what you already know to figure out their honesty and whether to treat them as they are telling the truth, doubt them, or accuse them overtly of lying. It's a very simple system that hopefully in the future will be made more complex if Rockstar decides to release another investigation title (please do). While some characters are better liars than others everyone seems to have a subtle tell that I could spot almost every time. To be honest one flaw in this game is there is a little too much handholding in the investigations in general. The game tells you when you deal with a situation correctly thus eliminating the doubt that your information is good and often times when you are wrong the actors clam up rather than give you misleading information. Every location lead provides you with more leads and rarely are their dead ends and red herrings. There are times when you have to charge one of two suspects, but ala Mickey Spillane detective novellas just charge the commie to score points (although the theme of economics marxism v. capitalism is actually dealt with in the story in a rather interesting manner). It would be nice in future installments if there was a lot more perspectives on a crime. Usually you interview one possibly two eyewitnesses who give you one or two leads and those leads inevitably lead to the suspect. It would be refreshing to have all those eyewitnesses with conflicting interests: fears of reprisal, criminal is a friend, or they want attention so they are making up stuff they didn't see. Yet despite the shortfall of clues and witnesses making nice clean straight lines to suspects, and the removal of doubt this is still a decent investigative drama.

Another strength is the detail and beauty of the locales. All of your investigation locations are filled with tons of details that tell you something about the characters involved and the nature of the crime. Houses are well decorated and fit the character of its inhabitants. Each bar you might go through has a character of its own. You can spend hours just strolling through the setting and find satisfaction. It would be nice if there were some generic interactive npc's that can be a minor diversion and give different areas of the city some flavor but given the amount of time they spent on setting ambiance, voice acting, and motion capture that is forgivable.

All in all this was a very satisfying waste of 20 to 30 hours. The story really comes together quite nicely, the acting has depth and subtlety, and the investigating is fun despite its easiness.
 
Ive heard about this game but I have heard that some of the gameplay can be monotonous at times. Considering that you have beaten it, what do you think?

Also, this looks like a neat game but do you think it is worth 50 dollars. Its something I want to pick up because it looks original and really neat but is the price appropriate?
 
Ive heard about this game but I have heard that some of the gameplay can be monotonous at times. Considering that you have beaten it, what do you think?

I wouldn't use the word monotonous to describe it at all. I'm guessing some folks dislike searching crime scenes and houses since they are used to games where the action tells the story instead of the subtleties of the setting. It's a different kind of game. It's mainly an investigation game with action parts tagged on as an afterthought really. The run and gun system is utterly the same as GTA and the cars are clunky which is true to the old forties vehicles. Nowadays that's old hat. If you are looking for some satisfying gun play and salacious action this isn't really your game.

Also, this looks like a neat game but do you think it is worth 50 dollars. Its something I want to pick up because it looks original and really neat but is the price appropriate?

Well on it's own I would value it at around forty just on its gameplay and its superb acting and decent storyline. To encourage Rockstar to take another stab at an investigation game with some deeper features I'd pay full price.
 
While the game is really good, and I respect rockstar for stepping out of their comfort zone (in both gameplay and setting)..it seems to be the game I play when I don't feel like playing anything else (I got it launch day and I think I'm about halfway from the beginning of homicide to the beginning of vice). L.A. Noire has a great story to tell, especially through newspapers and flashbacks to help develop what the war did to some of the characters, but honestly it's not a game I pick up and just can't seem to put down, unlike recent games played such as Darksiders and Dragon Quest IX.
 
A crapton of my friends have played this and now you have played it and all I can say is ">:|" b/c I have not played it yet and would LOVE to.

Was trying to resist the urge so I could buy it when it went down in price, but who am I kidding? It's a Rockstar game so it'll retain its value for quite a while. We'll probably be getting it soon.

I remember hearing about their starting to make this back when I was in HIGHSCHOOL (the idea sounded FANTASTIC and I had just whomped GTAIII, thinking "hey that would have been cooler had it been set in gangstertimes"). The fact that it took 10+ years to get it to consoles is both frustrating and awesome (b/c it's not vaporware anymore) :)
 
When I play L.A. Noire I like to imagine Cole Phelps crashing into cars and people and not giving a damn about it, nonchalantly continuing his conversation with the guy beside him.

Bought this game today, I'm about 2 hours into it (working on the Adrian Black case). It's good! I like it a ton so far. It's the first new PS3 game I've bought since Red Dead.
 
find torn letter at crime scene and at suspects house. asks suspect if he knew the victim. suspect says no, call him on lie. select torn letter as evidence (even after main character SAYS "hmm this should link the suspect to the victim"). get question wrong. throw ps3 in the fires of mt mordor. seriously, i cant even play this fucking game.
 
You need to listen more carefully. Torn letter does not prove that the suspect knows the victim, but it does prove he was at the crime scene. If you don't have evidence that literally disproves what the suspect is claiming then you default to doubt if you think they are being dishonest.
 

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