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Kingdoms Allied

Kingdoms Allied
I'm still thinking of a better name...

Idea
Kingdoms Allied will be a Single Player Dungeon Crawler, with a deep storyline that can be twisted by your actions, Story quests and side quests to keep you going for ages! It will be very battle orientated. There are 12 classes so far split into 3 groups; Melee, Ranged and Casters.
I hope to include many features such as:

Features
*Quests
*Dungeons
*Skill Combinations
*ABS
*Skill Trainers
*Dungeon Difficulties
*Downloadable Updates and Content to keep the game fresh

Classes

Templar (Uses Blades)
Assasin (Uses Daggers)
Nomad (Uses Axes & Hammers)
Demon Hunter (Uses Fans)

Ranger (Uses Crossbows, Powerful)
Archer (Uses Bow & Arrow, Weaker so has Pets [Pet Ideas would be cool])

Inquisitor (Uses powerful elemental magic to defeat foes, These elements include; Fire, Lightening, Earth and Air)
Witch Doctor (Uses tribal magic to spread fear and plague, Specializes in black magic)
Trickster (Illusionist, Uses magic to illude enemies, make them feel confused, inflict pain ect.)
Monk (Uses clubs and other blunt weapons with powerful healing spells and prayers aswell as buffs to make himself stronger ect.)

Skills
There will be many skills available to you in the land of Telmore, and these skills will become plentiful a nex expansions are released. A example of Some Skills:

Skill: Redemption
Class: Monk
Effect: Ressurects one party member with +100 Health and +100 Mana

Skill: Heavy Blow
Class: Nomad
Effect: Deals +245 extra as weapon damage

Skill: Strength of Serpent
Class: Demon Hunter
Effect: Increases strength stat by +10 for 2 minutes

Sprugles555
I am in need of Skill Ideas for my classes, If you can think of any post them here telling me what they do and witch class they're for! Thankyou

Note: If you want a more detailed description of the game, just request on the topic.
 
I would suggest to not use the turn based system that XP and VX use. I would like to see
- Sniper - Uses Longbows, Weaker, but Longer Range
- Berserker - Uses heavy weapons (Maces, Hammers, 2-Hand Axes). Has heavy armor and high HP. Very slow and what not.
- A melee-magic combo (I usually use paladin, which uses which magic like healing)
- A melee-range combo (Usually I use rogue and allow him to wield bows or knives/swords)
- A range-magic combo? (Magic archer?)
 
teengamer":35xq62b0 said:
I would suggest to not use the turn based system that XP and VX use.

sprugles555":35xq62b0 said:
The game plays like a MMORPG so the game will include Quests, Dungeons, Many Skill Combinations, ABS, Skill Shops ect.

What?

Anyhow this looks like it could be fun and I think the genre you're looking for is dungeon crawler? It would be something different to see but I think you'd have to hugely varied, maybe release and initial game and release updates with more maps, weapons, magic, classes. This will be good as long as it's a decent ABS and is visually appealing, I don't think much else is needed in a dungeon crawler.

I think you should get classes, skills, magic, locations and a general system down and probably up here to get critiqued so you have a nice solid idea in place when you go to make it.
 
Ok thankyou for your critique... I was thinking of using Mr. Mo's NEoSBABS or maybe Prexus ABS...
I have my classes as appointed above.. maybe not have so many to start off with...
I had already thought of Adding classes and maps ect. Using RMXP Game patcher script i found... or the 2 Disc script modifiesd to suit my needs...

I'll post More info On what i want to do later today.
 

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