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Kinderia

Some of you know that recently, my game (Eternity's Point) was a failure mostly because of a weak plot. Now, before I move onto the game-making stage, I want someone to critique on my plot. This is just really the bare - bones of my story I formed in half an hour. I am not that good of a plot writer, but not a bad one though. So here is my plot of my new project

Kinderia


Setting: Kinderia

Kinderia is a rather large continent in the world of Lordron that two nations settled and expanded as their population grew. It had a few mountains that ware located in both nations, many forests, and a desert in the Selises' territory.

Story:
On a small part of the world in 1434, there lived two nations, the Lexes and the Selises. They first started out as a small village and soon were large, bustling, cities. The two nations successfully expanded and they split the entire continent up. The king had ordered them to expand, in order to show their power, and the growing population. Lexes was north and the Selises were at the south.

After there was no more space to expand, both nations began to train soldiers for war. Why? Because they wanted to expand even further, and to do that, they had to demolish the other nation, or force the other nation to forfeit some of their land. Another reason, the Selises and the Lexes believed in different things. The Selises believed that all citizens should be restricted to only what the government approves, so then it would be close to a utopia. The Lexes believed everyone should follow basic rules that was enough to keep violence away and to have everyone content and have their own freedom. Both countries thought the other was incorrect on the way to lead, and with this, a war occurred. Another nation joins in, the Kilts. Te Kilts crushed a small nation on another continent, sailed to Kinderia, and did not know the massive size of these two nations.

Plot:
Eldon was in his early twenties, had a disturbing dream signaling that he and his colleagues should flee to another land. He saw himself at his home, but a voice was somehow signaling to travel away from the continent. After a few weeks of deep thought, he decided to stay because, well, a dream is just a dream, right? He changed his mind immediately after the first skirmish of the war occurred. He quickly rounded his most important friends.
They discussed about the recent skirmish, but after a few arguements, they all agreed to forsake Kinderia and sail elsewhere. However, it takes them longer than they thought and they are stranded on an island with hostile natives.

Another party of four were discussing about how the Selises were planning to attack the village of Ley. Then suddenly, a few soldiers break in and attack. After that battle is over, the war reaches its climax. The party of four hurry across the Lexes empire, defending a village after another, while Eldon is shipwrecked after he hits a storm and is found on an island. Soon the Kilts join, pampered a bit by their victory on the other continent, not knowing the other two factions was nowhere close to depleting their armies. Soon, the war does end, but there is something else than lurks in...

Game Overview: Basically, this game is split into two, the party sailing overseas and the party fighting in the war. You do have a few choices to pick that will affect the storyline, such as try to attack the natives on the other island, or try to make peace. You control a party four fort each part, the first is attempting to somehow survive on the isolated island with the angry natives long enough until you can repair your ship and continuing sailing. The other part is basically a long campaign of trying to rescue villages. It's your choice - rescue them or let them be destroyed. Then you return to the sailing party and they find another island and decide to settle on there... but first, you have to explore. Then we return to the fighting party as they reveal a shocking discovery.

[spoiler="Map"(Before)]
Map.png
[/spoiler]
[spoiler="Map"(After)]
Map-1.png
[/spoiler]
Characters -
There are planned to be a total of eight playable characters.

Eldon
Age - 21
Male
Knight
The one who fled to another land. Always takes things seriously. He usually thinks before he acts, and mostly is a very patient person. Most of the time his anger only lsts a few minutes before he calms down. He is the main character, as he received an odd signal to leave his home in order to avoid a war.

Craig
Age - 20
Male
Mage
A close friend of Eldon. Talented in magic. He mostly is a very hilarious person, always trying to crack a few jokes whenever the party is in a bad mood. He jokes may also distract the enemy and Goldain also taunts. Goldain is rarely seen angry. Although his father died of a deadly disease, he tries not to think about it. He travels with Eldon, and saves the party of four from an undead attack with his magic.

Lilla
Age - 19
Female
Archer
A skilled archer. She met Eldon at a barracks while she was firing at targets. She is a calm person. Has a somewhat short temper. She also leaves with Eldon, and finds many supplies that could help them survive.

Joan
Female
Age - 20
Knight
She is a not-so-close friend of Goldain. Joan is skilled with swords, like Eldon. She is very impatient and gets angry occasionally. Like the other three above, went with them. The second she figures out that some Selises people stalked them to the other island.

Coron
Male
Age - 23
Swordsman
A former pirate, who once roamed the coastlines of the continent, looting Selises' and Lexes' ships. Now part of the Lexes army. He has brutal strength that helps him carry a large club. He has a short temper, and most of the time, seen angry. He stayed on the continent to fight in the war. The commander of a small four-man party to help rescue Lexes from a deadly war.

Seth
Male
Double-Swords Swordsman.
Age - 21
An unwilling partner to Coron, he is a skilled two-swords person. Very sly and sneaky, he can be stubborn at times. Seth is mostly an inbetween person - a kind and mean person. Both. He does what he thinks is right, and he hates being wrong. Manages to spy and uncover many plots of the Selises.

Kiera
Female
Age - 20
Mage
She is a mage that is quiet all the time. Because of this, most of her personality is hidden. She can be bothered easily. She just tagged along with the group for a little adventure.

Syreeta
Female
Age - 39
A war veteran. She knows many strategies to conquer the field. Mostly impatient and doesn't tolerate people who disobey her. Sometimes she is very cruel. She was important to the party, as she provided many tactics to help fight in some battles.
 
Here's a few questions that you may want to ask yourself...

Why did they want to expand? Did they need more resources? Why waste war efforts just to own land?

How did his dream tell him that a war was coming?

Secretly love?

What does the dialogue do for your story? It seems to only restate what was said before.

How could a single war extinguish the continent?

What differences do the two countries have?

What sort of advancements have been made?

What are the political, natural, and landmarks that define these two countries?

What other things are happening at this time?

Now, for some suggestions...

The one who fled to another land. Usually takes things seriously. He usually thinks before he acts, and mostly is a very patient person. When he does get angry, he gets enraged and will most likely become rather violent.

These two faces of his personality clash. I see you are trying to make a unique character, but you ar doing it all wrong. Try supporting what you already have, without adding any 'buts' or 'contraries'

Goldain:
A new sort of spunky character - not really. Here is a stereotype from so many RPGs and Animes, but with a bit less detail, and no serious emotion. A character that always looks at the bright side of things isn't always the best choice - maybe adding something, like a dark past, or something he tries to hide with his smiles.

A skilled archer. She met Falrain at a barracks while she was firing at targets. She is a calm person. Like Goldain, is rarely seen angry. She is very patient like Falrain. Lilla is also very intellegent so she can solve even the most difficult puzzles.
It's the female version of Falrain!!!
Really, two characters wih the same sort of personality, just rewritten is irratating. Look at that.

She has a much different personality from the other three.
1. Don't say that
2. How?
3. You really shouldn't have to say that. If the first three characters weren't so close in personality (which is what you just stated.)

A former pirate
Whoa.
Now we've got pirates.
Arrr, ye matey, try to integrate these occupations into your plot, rather than just coming up with that while making his profile.

Seth is mostly a kind-hearted person and does what he thinks is right.
Once again, way too close to the first three personalities.

She is a mage that is quiet all the time. Because of this, most of her personality is hidden.
Please, don't silence her forever.
These sort of characters don't make a good cast. Being silent all the time reduces their personality, therefore adding to the list of plot problems. Add more personality - don't just be lazy and say she has none.

Change Goldain and Falrain's names - they sound like twins, an there horrible names anyways.

DETAIL

No, really. Lots more is needed. This isn't enough to base an RPG off of.

some more i probably can't think of
Don't tell us what you can't tell. Just add to the list later.


That's it for now, I hope this helped!
-abreaction

Oh yeah, and as a title suggestion,
1. Civilized
2. [Name of continent]
3. [Falrain's new name]
4. Base

I really suck at titles, though
 
I noticed some improvements, but you seem to be stressing to get what I said in their. Don't do that.
Rather than just paste some inserts into your story, try and make it connect, and fit together like pieces of a puzzle.
I noticed things like

They hadn't really advanceded in techonology
So that's why they even bothered to expand

It is obviously showing you are directly answering my questions. Don't do that. do this:

Their advancements in technology were little...
[not even saying that]

Also
Usually takes.... He usually... Usually his anger...

Stop it. Please. Don't kill the word!

I recommend you just rewrite the whole plot, and include only the most imporatant things, not ones that have little effect in the plot. Reword it a little (alot), fix up some areas (the plot outline's organization), and you should be good.

Here's a good example of how to organize your plot.

Setting:
Hitrea
Time: 600s

Hitrea is an island in the sky, risen from the ruins of Earth 600 years ago. Little is known about the world Before, but history on Hitrea starts the day it was founded. The island is home to a city, which has grown with advances such as running water and new transportation.

Story:
In the early 600s of Hitrea’s existence, a new threat to the world rises. At the heart of Hitrea, the Ulma Steeple, a large, black cloud expands, and surrounds the city. Demons attack the citizens, and a plague reaches through the populace. The church claims the God is unhappy, and so the people of Hitrea must sacrifice belongings to the Above. To end their torment, the citizens give in to the request and the shadow is lifted.
But the church continues to warn the city to follow the gods bidding, and so the city follows the church’s orders, and soon the church gains authority above the government, the High Priest the new king. The citizens of Hitrea are angry, but cannot go against the God’s wishes.
The Church uses their power to uncover an object of some great power, as rumors say, but what it is few know.
An underground organization against the church is formed, and plans to destroy the church, and retrieve the powerful item the church sets their eyes on. But if the Church reaches the object first…



Plot:
Asea has made a hobby of sneaking into the Steeple; always, he seems to find something new, and costly, every time. He didn’t expect any more, of course, since that is about all he has gotten out of the skill for the past few years.
But that was not the case with that night.
With only a few words, Asea is thrust into a new story. After the darkness arrives, Asea is killed by a demon, and revived by Michael, an angel without a body, who knows more about Asea than he does himself. As the story unfolds, his connections to the church, the earth, and the fate of the new world.
Not long after, Asea joins an underground Activists group, with the plan of bringing down the church. He makes several friends, and fulfills many quests. But his past continues to chain pull him back, with the many clouded memories he has, and those difficult to accept.
Alone, but with friends, Asea engages on his journey, trudging through the ruins of the past, and the doubts of tomorrow.

Also, you ignored these:

What other things are happening at this time?
What are the political, natural, and landmarks that define these two countries? (Try for landmarks too)
DETAIL
The list will update as I come up with more possible features.
You just reworded the same thing. Get rid of that sentence.

As for your characters, try to add more detail, more background, and place in the game.
Here:

Name
Gender
Age
Class
Playable/Non-Playable
Personality: (What do they act like? What sort of person are they? Don't say anything about the past or future, or other characters)
Background: (What's happened to them before the events of the story. Not relation to other characters.)
...
Role: (Role in the story, relation to other characters)
...
Special: (What sets them apart from the rest? What skills do they have? What weapons do they use?




For now,
-abreaction
 
The reason for the expansion seems a bit backwards. You don't really need a reason for expanding as long as there's free land available, it will happen naturally as the population increases. It's when there's no more available land and further expansion has to be done at enemy territory it becomes tricky. Now further expanding is hindered and trying to do so anyway will carry a price. Further, while it's feasible to capture a piece of land from an enemy, you can't really demolish a whole nation unless your army is way stronger. Preventing your own country from getting demolished has a way higher priority than just expanding, which means the losing country will accept much higher casualties than the winning one.

The differences between the countries are way to black and white. Not only are they polar opposites, one country's view sounds a lot more appealing for the player than that of the other country.

Why doesn't the Konquerers (this is an extremely unsubtle name BTW) wait longer before joining? If both countries have exhausted their armies they should be easier to defeat. You haven't actually said that they joined early, but the way you describe it with all three nations fighting each other makes it sound like the first two nations still have a lot of resources left. As it is, the Konquerers are being really wasteful, something they cannot be if they have conquered many countries previously.

While we're at it, who are the Konquerers and where do they come from?
 
Dammit, I have too many effing plotholes. Thanks guys for your feedback. I'm not the greatest storyteller of all time, so I do have a few things to work on.
 
Okay, I realized that the continent name would be a great title! Thanks abreaction (once more) for that title suggestion. So all that changed was just the title. :D
 
Your welcome,
Now, let me read your revisions...

Alright, I want you to add more detail to the setting. Just a few things that it has won't tell me much. Describe in lush detail. Or you can even draw a map.

Now for the plot.
Something that will help you visualize your story, add some new things to your post, and so on, is this tutorial:
http://www.rpgrevolution.com/tutorial/d ... ing_3.html
Check it out. Keep your old plot saved somewhere, but start from scratch while following this tutorial. Then when you are done, combine them, and you should have a much better plot.

Try it, and show me what you have :)
-Abreaction
 
I was planning to draw some sort of map, but I keep $&%(ing forgetting to.

Well, I'll give it a shot with that story development tutorial.
 
Got the map. Decided to spend some time in RMVX so i can get a little mapping training. Sort of combined the two different plots together somewhat, although I think my original still dominates most of my plot.
 
o.O

The map looks a little blocky, and unnatural.
I understand it's made in VX, but I did something like this too.

Try looking this:
world_map.jpg


This might give you an idea.
 
No, you don't have to draw it or anything. I'm just giving you an example of the SHAPE. Your current outline is too square and unnatural. Branch it out some more, and think logically when adding different areas (climates, position on the globe, latitude, what's next to it, landmarks)
 
Syreeta
Female
Age - 22
A war veteran. She knows many strategies to conquer the field. Mostly impatient and doesn't tolerate people who disobey her. Sometimes she is very cruel. She was important to the party, as she provided many tactics to help fight in some battles.


I think she is a little young to be a war veteran I guess, unless she is fighting since 14 or so...

You should add more age variety, they are all about the same age :), I agree that your map is somewhat blocky, need to change that, add more land masses, then join a few with cannals, make island not so blocky. Itss odd to look at that, the world is not that linear. I like the plot, and I think it is a nice to have a dual party, showing both sides of the story.
 
OH wow, I never realized that. Okay, I'll attempt to make a crappy map in paint. The mouse doesn't do what I want it to do and it won't look like what I want it to be.
 

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