I'm searching for KGC's 3D Pseudo Battle Camara in order to to use correctly in VX.
I don't know if anyone remembers this script, it would "zoom" on the action that was ocorring during battle.
I was hoping anyone could make this script compatible with RPG Maker VX so I could use it in my project. It's not a grand script, but it makes battles more suitable and more movemented.
If you need to find it, here's the link: http://www.rpgrevolution.com/forums/?showtopic=12458
If you only want the interesting stuff -
Blizzard said:
I don't know if anyone remembers this script, it would "zoom" on the action that was ocorring during battle.
I was hoping anyone could make this script compatible with RPG Maker VX so I could use it in my project. It's not a grand script, but it makes battles more suitable and more movemented.
If you need to find it, here's the link: http://www.rpgrevolution.com/forums/?showtopic=12458
If you only want the interesting stuff -
Blizzard said:
Okay... Everybody, who played my Chaos Project Demo will know, what this is: 3D Pseudo Battle Camera.
I didn´t make it, I only reconfigured it and edited it a bit. The maker is KGC (I think...)
Make a new script above main, call it KGC_Module and paste this script into it.
Then make a new script below that and call it KGC_Battle_Camera. Paste this code into it.
I didn´t make it, I only reconfigured it and edited it a bit. The maker is KGC (I think...)
Make a new script above main, call it KGC_Module and paste this script into it.
Code:
module KGC
$game_special_elements = {}
$imported = {}
$data_states = load_data("Data/States.rxdata")
$data_system = load_data("Data/System.rxdata")
end
Then make a new script below that and call it KGC_Battle_Camera. Paste this code into it.
Code:
#_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
#_/  ◆戦闘カメラ - KGC_BattleCameraâ—â€
#_/----------------------------------------------------------------------------
#_/ 戦闘ä¸Âã