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KGC Problems (again)

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Strange, cause that was the only error I was able to see, and you didn't change really anything... not even the "Escape" or "Can't Escape" texts in the config section. Oh, and the Kanji doesn't bother me. I prefer it. Makes it easier to use a translator engine.

Snippet of lines 901 to 931 in spoiler, with actual 919 bolded.
Code:
    # æ›´æ–°
    orders.each_with_index { |battler, i|
      icon = icons[battler.index]
      if icon == nil
        next
      elsif battler.dead?
        icon.visible = false
        next
      else
        icon.visible = true
      end
      icon.y = (KGC::ACB_ORDER_POSITION[1] + @order_height + 32) -
        battler.acb_gauge * @order_height / battler.acb_max
      icon.z = i + 2
      if $scene.input_battler == battler
        icon.blink_on
        icon.y -= 8
        icon.z += 10
      [B]elsif $scene.action_battlers.include?(battler)[/B]
        icon.blink_off
        icon.y -= 16 + $scene.action_battlers.index(battler) << 1
        icon.z += 20 + $scene.action_battlers.index(battler)
      elsif $scene.action_battler == battler
        icon.blink_on
        icon.y -= 26
        icon.z += 30
      else
        icon.blink_off
      end
      icon.update
    }

I got it from KGC's website... actually from the demo which includes (yikes) every script(?) he/they made. Damn, that's a lot of scripts. A link to the site is right HERE.

Extra note:
KGC Site":z0bg0hv5 said:
Some functions, for instance, <Active Count Battle(ACB)>, needs images(gauge, order bar, etc.). If you use those functions, you may use images which were attached to "The project for development"(RGSS sample).
You do have a Graphics\ACB directory for your battler icons (part of the script) and the acb_gauge.png in the Graphics\Pictures directory?

Can't post much more. KGC's terms say not to post their code or 'direct' links to demos or script pages without actual permission. Pity. It's not that bad a (ATB) Active Timer Battle system.
 
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