# æ›´æ–°
orders.each_with_index { |battler, i|
icon = icons[battler.index]
if icon == nil
next
elsif battler.dead?
icon.visible = false
next
else
icon.visible = true
end
icon.y = (KGC::ACB_ORDER_POSITION[1] + @order_height + 32) -
battler.acb_gauge * @order_height / battler.acb_max
icon.z = i + 2
if $scene.input_battler == battler
icon.blink_on
icon.y -= 8
icon.z += 10
[B]elsif $scene.action_battlers.include?(battler)[/B]
icon.blink_off
icon.y -= 16 + $scene.action_battlers.index(battler) << 1
icon.z += 20 + $scene.action_battlers.index(battler)
elsif $scene.action_battler == battler
icon.blink_on
icon.y -= 26
icon.z += 30
else
icon.blink_off
end
icon.update
}
You do have a Graphics\ACB directory for your battler icons (part of the script) and the acb_gauge.png in the Graphics\Pictures directory?KGC Site":z0bg0hv5 said:Some functions, for instance, <Active Count Battle(ACB)>, needs images(gauge, order bar, etc.). If you use those functions, you may use images which were attached to "The project for development"(RGSS sample).