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KF Workshop

Kest

Member

Not much exciting here. Taking suggestions on how to improve the following and stop spamming the screenshot thread:

Single-Colour Icons

http://i10.photobucket.com/albums/a139/ ... rmor00.png[/IMG] http://i10.photobucket.com/albums/a139/ ... rmor01.png[/IMG] http://i10.photobucket.com/albums/a139/ ... rmor02.png[/IMG] http://i10.photobucket.com/albums/a139/ ... -axe00.png[/IMG] http://i10.photobucket.com/albums/a139/ ... -axe01.png[/IMG] http://i10.photobucket.com/albums/a139/ ... hand00.png[/IMG] http://i10.photobucket.com/albums/a139/ ... item00.png[/IMG] http://i10.photobucket.com/albums/a139/ ... mace00.png[/IMG] http://i10.photobucket.com/albums/a139/ ... ield01.png[/IMG] http://i10.photobucket.com/albums/a139/ ... word00.png[/IMG] http://i10.photobucket.com/albums/a139/ ... word01.png[/IMG]

Wilderness

http://i10.photobucket.com/albums/a139/Kestenvarn/rpgmaker/kf-sandgrass.png[/IMG]
http://img149.imageshack.us/img149/798/kfwildernessjb3.png[/IMG]

Edited from ccoa's farmvillage and various RTP tilesets. Adding more human props next. An important part of this is tile organization, so if you have suggestions for that too...
 
The icons are great except the thick black outline is a turn off.

I definately love the set. The saturated color is beautiful and I think its organized properly (keeping wood with wood, plants with plants, etc.) I wouldn't worry too much about that.

Just keep it coming!
 
I could tell you how to improve on it in various ways , but I'm curious as to how far you're willing to go. EX: are you willing to do some actual sprite work and not just recolors?
 

Kest

Member

Shoot. This feels about as far as simple recolouring/hacking is going to take me, and I'd like some pointers on where to go next.

Not satisfied with the lack of varied undergrowth and the cliffs, especially.
 

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