Chaos_Prime
Member
I know it might be done but i'm wandering if it could be done.
is there a way to configure the key configuration of the game?
were the 4 directions will be the same but it's the other buttons say like:
A = enter, speak, look, and all other actions this is used for
B = cancel, go back
C = use map based mini-games or attack on screen
X = party roster, mission objective, and quest items collected
Y = opens a type of skill tree were you can learn skills based on the class the actor is. you can then gain the skill via sp gained in battle, missions and items
Z = uses a field skill(were it applies) to get around objects, pits, boarders, or any dangers
L = typical L Button
R = typical R Button
Start(or any other non used key) = enters menu
Select(or any other non used key) =enters an over head map of current regional map, or activates a type of radar mini-map on screen.
So can this be done?
is there a way to configure the key configuration of the game?
were the 4 directions will be the same but it's the other buttons say like:
A = enter, speak, look, and all other actions this is used for
B = cancel, go back
C = use map based mini-games or attack on screen
X = party roster, mission objective, and quest items collected
Y = opens a type of skill tree were you can learn skills based on the class the actor is. you can then gain the skill via sp gained in battle, missions and items
Z = uses a field skill(were it applies) to get around objects, pits, boarders, or any dangers
L = typical L Button
R = typical R Button
Start(or any other non used key) = enters menu
Select(or any other non used key) =enters an over head map of current regional map, or activates a type of radar mini-map on screen.
So can this be done?