Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

Kain Nobel's Enemy Auto-Leveling Script aid.

So I just decided to use Kain's enemy auto-leveling script and found the section in the actual script thread about adjusting enemies to the kind of HP the player has, but I'm finding as I playtest that the enemies are still far too diffuicult for the 3 person party in my game. I'm using the auto stat generator in the game's database (The "D" curve), and was wondering if anyone knows the math needed to make it more balanced. for instance, an enemy should not be hitting a player for 165 damage when the player is level 5 and only has 600 HP.
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top