shadowmimiiru
Member
So I just decided to use Kain's enemy auto-leveling script and found the section in the actual script thread about adjusting enemies to the kind of HP the player has, but I'm finding as I playtest that the enemies are still far too diffuicult for the 3 person party in my game. I'm using the auto stat generator in the game's database (The "D" curve), and was wondering if anyone knows the math needed to make it more balanced. for instance, an enemy should not be hitting a player for 165 damage when the player is level 5 and only has 600 HP.