I have 4 years of written story work, hand drawn maps, character biographies, and more "Paper Work" if that is what to mean. Reason i don't have more to show, I've got limited amounts of crew members assisting me. The story has changed a lot from the beginning and also we are changing graphical styles. There is actually a lot more that you can't see in that demo, I actually have the entire 1st dungeon mapped and monster filled and was working on quest objectives. If you did explore the demo you actually could try the battle system but everyone FAILS to locate it at the beginning of the game where you can select new game, continue, TUTORIAL, or Quit. There is PLENTY to do with the demo, but if you want to know how long the current script is for the demo, its 14 scenes long with a side quest. Which is not what we have in that demo.
Everyone complains about how much dialog there is, go look at any successful game and you get cutscenes, back in the day there was so much reading involved that it got old, but you need to read to even understand this game's storyline, otherwise, it isn't going to make sense and you are going to be disappointed.
I have in my personal email all the unseen and seen objectives of each game and how they all play through. If you want to go through notebooks worth of paperwork from my game I would be obliged to let you view it. Also if you knew how far back I had started this, I had began work on it before I even came to RMXP.NET, the orginal RMXP.org. When RMXP scripting work was nothing more than a few caterpillar scripts and bad mock ups of side view battle systems... So yes. I do have a lot of work on my game, which is why it is in this forum, I've spent many years to build up this project so if you don't respect the storyline then there is really no reason for you to play.
Kailis is very story driven, combat oriented, and puzzle oriented. Otherwise, it will be a few weeks even a month before we have a new demo out. We have so many things that go into Kailis that working with it takes a while. I don't think your game has 2 solid albums of music which are all composed by the same person for simply 2 episodes? which are supposed to be about an hour or two long each. Not all action mind you, a lot of it is story driven especially the first episode. It has to explain so much in so little time that it can be a little overwhelming. That is the main reason this demo even had that much dialog, let alone the episode itself.
Later Episodes will hardly have as many cutscenes... Trust me, I'd shoot my self if they did
Thanks for keeping with it, I am going to be updating the first post with some new stuff and a fresher look for this game to show off what we have more of now! And allow glimpses of the past as well!
~Axerax