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do i have to mass with the coding of the system in order to make a item that works like the faeries on zelda, as in when u die they bring you back, or can i get around coding it with a common event?
The "Easiest" way I can think of with events is to make all battles start through a map event and have the "continue even when lose" on with the conditional branch that an item is in inventory...but that'd be annoying and a lot of work XD
I'm writing a little scriptlet for you that would allow you to use an item. Do you want the item to also fully recover the party?