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Just a little menu add-on please.

Okay, I don't need much, but I'm not sure how to do it myself. What I need is a small display on the Menu_Status Window that shows how many skills a character has equipped. I've already got everything else worked out - I just need the visual aid on the menu.

So, anyway, about the modifications. I need to be able to display one image if a character has a skill equipped and another if they don't, up to seven images, seven beng the max amount of skills a character can equip. I've already made both of the images.

http://s85.photobucket.com/albums/k72/D ... Screen.png[/img]
(character sets filler - ignore the fact that it says Balamb Garden)

The "Skills" area of each characters' status is what I'm referring to. The first character's "Skills" represents what is now scripted. The second character represents what would be 3/7, that being three skills equipped and seven maximum. The third would be 2/4 and the last would be 1/3.

http://s85.photobucket.com/albums/k72/D ... _Empty.png[/img] Empty Skill Slot

http://s85.photobucket.com/albums/k72/D ... l_Full.png[/img] Used Skill Slot

Thanks for reading :D
If you have any questions at all or if I didn't explain something well enough, just let me know and I'll get you some answers.
I appreciate any help. It'd be great if someone could walk me through it so that I can learn it myself, rather than making it for me. I know it's not too complicated. Credit will be given where credit is due.

So yeah, thanks.
:D
 
Sorry about the late reply.

I'm not using a script to equip the skills - it's all evented. I'd like to just be able to add some simple script into the events wherever the amount of skills is modified. That way the two systems would work independently, but the scripting in the events would create interaction between the two.

Let me know if this doesn't make sense.
 

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