Why crisis core will rule the world.
http://uk.psp.ign.com/articles/751/751423p1.html
Theres a trailer I posted a few pages back too.
http://uk.psp.ign.com/articles/751/751423p1.html
Theres a trailer I posted a few pages back too.
ixis;122182 said:Bah, I used to be the biggest KH fan ever. I payed $500 for a custom made Organization XIII trench before the game was released, own every copy of the game ever released, have both soundtracks, yadda yadda yadda, you get the picture.
I can understand when someone criticizes KH, so long as it makes sense (and isn't "it sux cuz deres disney characterz!! lol!").
KH2 was a step-up from the original, but it fell on it's ass as far as story is concerned. KH left things so open-ended, and the screenwriters had a lot of headroom and already established content to use, and they threw it all away. KH2 seemed less Disney than the original and more made-up tired old FF-throwaway characters (which, it seems, is all Tetsuya Nomura knows how to do nowadays.)
The members of Organization XIII should have been characters we already knew, or the nobody forms of the bosses you fought in the first game or something. Everybody was so excited trying to decifer which characters were a part of Organization XIII after the first game, and then CoM and KH2 ruined it because they made knew, fairly generic characters who died immediately and had no real importance except for Roxas and Axel.
The first part... With Roxas... Pointless and a waste of time. Why do I need an hour+ long tutorial on how to skateboard and hit things? It's not like there's all that much skill involved in KH's battle system to begin with.
What happened to the copy Riku from CoM? He just kinda ran off, never to be seen again.
And, of course, KH has its own spinoffs, small in number as they may be. There's CoM, which kind of teeters the line, and then there's the mobile game which went... Nowhere.
Of course, KH has it's own manga, and the TV show I think is still in pre-production.
Though, it's not like there's much SE can do with the liscense, since Disney holds half the reins.
All the spinoffs really tell me SE isn't interested in making games, moreso it's about the money. And before that it was more about storyline than gameplay. Which isn't a bad thing, but it's dragged a part of the RPG market (mainstream console JRPGs) into the shitter. There's nowhere to go but upping graphics. These aren't games, their interactive movies with game parts added unto them. I see SE games more like Indigo Prohpecy/Farhenheit than RPGs.
There's no reason to make spinoffs of the FF games. Maybe if some of them were fun, but not a single one has jumped out as lukewarm entertaining.
Petros;123228 said:Right I'm usually first to bash the Final Fantasy series for sub-par games, I mean I'm the guy who wrote the "Things I Don't Like About the Final Fantasy Games" in a "What do you like about the Final Fantasy Games" thread.
But here I draw the line. I think spin-offs and sequels are a GOOD thing, no longer do we have to wait like 5 years between the games. The sequels provide us with a good source of entertainment in the meantime.
The Sequels like Advent Children and Dirge of Cerberus are keeping things from getting boring! It gives us some entertainment, and this is an ENTERTAINMENT business, that's right, it's a business, in a business you sell, they buy. It's how you make money, people bought Advent Children didn't they, people played Dirge of Ceberus didn't they? Exactly, they did their jobs!
Just because they're not as good as their predecessors, doesn't meant their a waste of time. Infact, if it wasn't for some of these games others would never have been invented. E.G: Advent Children's fight scenes inspired the battle system of FFXIII.
What a shocker, people bitch about sequels. Well guess what, life doesn't end when the bad guys are defeated, sometimes, they come back, sometimes new bad guys come along. People don't always live happily ever after.
Oh and as for the ports, if we didn't have these ports they about 85% of you would never have even played FF1-6!
I rest my case and don't even bother trying to fight back, I'm going to ignore you.
PS: There's 4 FFXIII games actually. XIII, Versus XIII, Agito XIII and Haerisis XIII.
arcthemonkey;123303 said:Off-topic KH thingy:
I think some people here are taking Kingdom Hearts way too seriously, almost to the point of stubbornly insisting they could have done better. (Ixis, I'm looking at you.) Personally, I thought that most of the Organization XIII members were uninteresting, and only really missed the presence of one of them in KH2. (Read: I'm not bitter or critical of their existance, because I wasn't made to suffer them for long.) This didn't make them bad characters. If we were dropped into drawn out exposition with all of them, I may well have blown my brains out.
I don't see why everyone seems to demand that every character in every game be developed and critical to the story - while it's perhaps not entirely reasonable to draw this parallel with video games, such a demand is simply not true to life. Why should the origins of the Organization XIII members have significance besides the simple fact they are nobodies? If they were the nobodies from the heartless bosses of Kingdom Hearts 1, that still doesn't complete their development. Who was the person who resulted in that heartless and nobody? Why should we care? We shouldn't. Sometimes we encounter people who affect our lives in some way, but aside from that encounter they have no significance to us. Do we really need to get into the past and family life of every spiky haired enemy we come across? No. No. No. No.
It also makes me wonder why people don't want more development for Donald and Goofy, being exceptionally shallow characters in an RPG type environment. But wait, it doesn't matter how well developed Donald and Goofy are, because it's not important. You may say, "Come on, everyone already knows who Donald and Goofy are." Not really, not in the way other characters are often expected to meet.
I think a few people here have unrealistic expectations for sequals. They demand that their every whim be met, and every plot hole be closed, and dare not suffer expecations of presumption or interpretation. If you really don't want anything left to interpretation, you're playing the wrong frikkin genre. You want every character to behave the way you think they should, when sadly you aren't the one who created them and have no say. You don't demand these things from real people, do you? You spend 30-60 hours with these characters and suddenly think you know them, and in your expectation of sublime human depth you presume to predict their every move and desire and intention. You expect these worlds to conform to your specific idea of what they are, when you are not the one who defines these worlds. You're playing with the wrong medium people.
People are so quick to criticize sequals and series. They expect evolution but reject and deride it when it comes. A story or mechanic can't change yet stay the same! Maybe some of us really need to examine the the source of our expectations in these cases.
If you really want stories to go the way you want them to, maybe you should try writing them yourselves. Maybe you'll learn how hard it is.
Me? I loved Final Fantasy VII. I was thoroughly entertained and inspired by Advent Children, and though it would be my shame, I enjoyed Dirge of Cerberus even through my second play-through. I await Crisis Core like a long absent friend. I think it's great to think of how characters I've spent so much time with may have been in the past we're being presented with, although I hold no grandiose expectations. I may well be dissapointed, but that will in no way cheapen for me the rest of experiances I've had with it.
Same thing for the Ivalice alliance. Call me crazy but I'm thrilled to be given the excuse to beat Tactics for the 4rth time. New jobs? Sweet! Revenant Wings seems cool. Vahn and Penelo are frikkin awesome. Heck, I think the guy with the big red wings looks stupid, but I'm not sitting here stewing about it, cutting holes in my $500 jacket and fussing my awkwardly plastic'd cosplay hair-do.
Bring the frikkin sequals on! Fan-service? I've said it once and I'll say it again, but if I've said it too many times it's twice - I'm a fan, and I damned well expect to be serviced.