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Item that can teach selected actor's skill/ability

As the title explains.. :huh:
How can I make an item that can teach a selected actor new skills. I know you'll need to use variables but I really need some help with this one.. :dead:
 
you could do this

have your item call a common event, in that common event you do conditional branch:

conditional branch :[character 1] is ["state"] inflicted
change skills:[character 1] add "spell
else
conditional branch: [char 2] is ["state"] inflicted
change skill: [char 2] add "spell"
and so on and on for all characters

make the item add a blank status effect and it doesnt change your status from normal but adds the skill. like if you use status effect # whatever that you dont have a real status effect on

i just noticed that this is for VX, it works in XP but i dunno if itll work in VX but worth a shot
 

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