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Is this even possible!?

Hello there,
I was curious is this was even possible in RMXP without thousands of events or a lot of lag.

When you add fog on interior maps, it covers the whole screen, even areas which (in my opinion) shouldn't have any fog. Mainly the roofs...
http://i61.photobucket.com/albums/h72/R ... ithfog.png[/IMG]

Is it possible to somehow make it like this?
http://i61.photobucket.com/albums/h72/R ... ithout.png[/IMG]

By the way, this ISN'T a script request. I'm just wondering if it is even possible. ;) I think it would be great if you could have moving interior fogs, without the ugly "roof-fogs" ruining the atmosphere.

Thanks,
~Roman Melnik
 
expanding:
you would want to make the terrian tag have a higher Z value than the fog.
The fog's default Z is 3000

now how to do that is up to the scriptor... which I am not lol

GREAT idea though. this should be apart of the SDK
 

Kraft

Sponsor

yes actually, there is an easy way (without a script) that lets you do this.

Set the Fogs Blending mode to "subtract"
See what that does, it usually works pretty well for me. ^_^
 

Jaide

Member

I don't really have much to add, and I'm certainly not a scripter, but this is a really great idea and I completely agree. I'll probably mess with it in my own project and see if I can come up with any sort of terrain-based solution. :)
 

Kraft

Sponsor

Hmm... Try useing different colored autotiles.

In the interior maps that I make, I usually use one of the cave tops, or one of the fortress interior tops (black).

Try recoloring the autotile to black, or useing a different one.

Also, if you have a screen tint, that also screws it up.

Wait, look in the file that I have linked in my sig (the lantern glow one)

Download it, and play it. There are a few maps that are interiors that work with it. (and have a cool lantern glow ^_^)

~Kraft
 

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