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Is there a way to transfer save files in Rmvx?

For example if I created a project and then was to continue with the game in a new project would I be able to transfer the current level, items, status etc?

I have been looking around to try and learn how to do this but so far I have not had much luck.

Thanks in advance. =)
 
It's possible, but you'll need to do one of two options (if I'm understanding the question correctly):

1) Request a script that saves only current level, items, stats, etc. and not the map; remember that your database will have to be exactly the same in both projects.

2) At the end of the first project, create a blank map that asks you to save and then quits. In the 2nd project, copy that map over (it has to be the same ID!) and edit the event so instead of quitting, it transfers you to another map and continues. You'll also have to keep the database the same.

Good luck with it.
 
Thank you Regi, yes that was what I wanted. Sorry if I sounded vague.

If I went for option 2 though, would I be allowed to add to the database events though? Such as create new variables, switches, graphics, music, common events, etc?
 
Yeah, I think so, as long as you keep the old ones from before and only add new ones. Otherwise, if you previously had skills or weapons they'll change to something else.

(And remember if you're doing this, remind the player that they have to move the save files from the first project folder to the next.)
 
Just out of curiosity, Mudducky... what did you need this for?  The only thing I can think of is something where you have two seperate games, like... Quest and Quest 2.  And when you start the second game you can start at the same level with the same items, IF you finished the first game?
 
That's an awesome idea. I'm thinking about doing something like this now for my game. Some sort of... if you decide to start the game over and choose a different quest path, you can keep your levels and skills, making the game easier for replay, ya know?
 

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