Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

Is there a way to, like, "encompass" a script?

creiz

Member

i saw a lot of scripts that use the usefull feature of comments in the in-game editor. ie; if you comment an event with, let's say, 'script a: on' then script a do turn on.

I wish to do the same thing with fotz' pixelmovement, i figured that another script I wish to use in only some scenes (Mr. Mo's ABS, for the big wars) can work if i de-activate pixelmovement.

So, my question is:

How do I enclose the Pixelmovement script in some form of IF statement that I can switch on and off with a call script, or some sort of autorun comment?

Any help or pointings are welcome.

Thank you.
 
Well, I know he's in the process of turning it into a SDK script, and those can be enabled or disabled relatively easily from what I gather - perhaps it would be better to just wait?
 

creiz

Member

Perhaps, Dirtie, perhaps. Anyways, Thank you very much for your replies, I'll do as Dirtie suggest and wait. This thread is SOLVED and may be closed. Thank you.
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top