class Game_Actor
#--------------------------------------------------------------------------
# * Update Skills
# syntax new_skill => old_skill
#--------------------------------------------------------------------------
Upgrade_Skills = {}
#--------------------------------------------------------------------------
# * Learn Skill
# skill_id : skill ID
#--------------------------------------------------------------------------
alias_method :trick_upgrade_actor_learn_skill, :learn_skill
def learn_skill(skill_id)
trick_upgrade_actor_learn_skill(skill_id)
forget_skill(Update_Skills[skill_id]) if Upgrade_Skills.key?(skill_id)
end
end