Nathaniel3W
Member
I put a lot of work into learning UnrealScript for UDK, C# in XNA Game Studio, Unity, and then at some point I gave RPGM a try. Honestly, I only gave it about half an hour, and I figured that because I couldn't build a whole FFVI in that time, I may as well just stick with what I already know. I'm still working on my own projects far away from RPGM, but I'm wondering how much easier you find it, if you've built games with other engines.