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Is it possible to use the Rmxp Tilemap class with RGSS2?

I am trying to get the 60 FPS from RMVX and the new features that come with it, but I would like to keep the extra layer in the Rmxp tilemap. Is this possible somehow? I could just change the Rmxp frame rate to 60, but then it would require more power than RGSS2 at the same frame rate, correct?
 

Ares

Member

Well the extra layer is not defined in a script, it's in the editor itself, so that wouldn't be possible.
But, vgvgf is working on the ARGSS (better version of the Rgss player) which supports full ruby use and 60 FPS. Plus he's also working on the RPGAE (RPG Advanced Editor) Which supports unlimited layers (!) and a lot of other cool stuff you'd dream of....

The only problem is that it's not finished yet, and it's going to take some time before it does.

But you should definately check vgvgf's projects out; just search for RPGAE, ARGSS, or vgvgf.
 
I know about RGSS2 in rmxp, but I was wondering if I could use that and then somehow keep the Tilemap class from Rmxp's RGSS1 in order to keep compatability with the maps that I already have. I want RGSS2 because it seems to be faster at 60 FPS than RGSS1 is at 40 FPS. And I don't notice any screen flickering while using it, while I notice quite a bit with RGSS1.
 

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