Ok, I have no idea if this goes here or in Script Request or in any of the forums, so don't get up me.
Now, I was just wondering if it was possible to change the way of gaining EXP by giving it a formula/method to work with instead of giving it a straight forward number.
For example, apparently in Pokemon, they have a formula for gaining EXP depending on various things.
Method: ((a*b)*L) / 7
a = 1 (+0.5 if Pokemon is traded or enemy is trainer)
b = The Base Experience the Pokemon has
L = The level of the Pokemon
So, if I was a newb who started his first battle versing a Lv.5 Bulbasaur with a Squirtle and I won, the result would be:
((1.5*64)*5)/7
(1.5*64) = 96
(96*5) = 480
480/7 = 68.5
68.5 = 68 (Always Rounds Down)
(a) is 1.5 because the opponent is a trainer
(b) is 64 because a Bulbasaur's Base EXP is 64
(L) is 5 obviously because it's level is 5
Is it possible to have something like this?
I'm also using Yanfly's Enemy Level Control script as well. Please do not get up me if it is really easy.
Hope someone can help me.
Now, I was just wondering if it was possible to change the way of gaining EXP by giving it a formula/method to work with instead of giving it a straight forward number.
For example, apparently in Pokemon, they have a formula for gaining EXP depending on various things.
Method: ((a*b)*L) / 7
a = 1 (+0.5 if Pokemon is traded or enemy is trainer)
b = The Base Experience the Pokemon has
L = The level of the Pokemon
So, if I was a newb who started his first battle versing a Lv.5 Bulbasaur with a Squirtle and I won, the result would be:
((1.5*64)*5)/7
(1.5*64) = 96
(96*5) = 480
480/7 = 68.5
68.5 = 68 (Always Rounds Down)
(a) is 1.5 because the opponent is a trainer
(b) is 64 because a Bulbasaur's Base EXP is 64
(L) is 5 obviously because it's level is 5
Is it possible to have something like this?
I'm also using Yanfly's Enemy Level Control script as well. Please do not get up me if it is really easy.
Hope someone can help me.