Firestalker5
Member
Is there a script [or is it even possible] that makes it so that Common Events are run first before the animation?
EX. I have a skill that calls a common event. I want the common event to run before the skills animation is run and before the damage is dealt.
Is this even possible?
EX. I have a skill that calls a common event. I want the common event to run before the skills animation is run and before the damage is dealt.
Is this even possible?