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Invisus

http://img247.imageshack.us/img247/3968/newinvisuslogobh9.png[/img]


A meta-story of vitriol, lust and revenge waged across a crumbling universe!

Invisus is the story of one mans journey to right the wrongs he has caused, hindered by the man he has wronged the most. It takes place on an Earth which starts out as an utopia but ends a twisted, ruptured, shivering wasteland as the vendetta between two former allies destroys the land in which they live and threatens to engulf the entire spectrum of human existence.

Synopsis
Its going to be really difficult to write a cohesive story for this topic. It'd be as if Lost told you what the smoke monster was in the first episode. As if you knew the super-villains master plan from the beginning. You know? Any little thing is a spoiler which I think should be revealed at the appropriate time ingame as opposed to being splurged out at the beginning. The most I can give you is the most basic of synopsises (Though anyone who viewed this topic last year will know a good few spoilers =]  ). At its most basic, this is a story of revenge, a story of lust and a story of redemption. At its most complicated, it involves life, love, daring sea battles, time travel, sea monsters, giant robots, lust, world domination, giant cannons, war, monsters, ghosts, the end of the universe and Nazis. Seriously. Well, maybe not the Nazis.



Story
Marcus is a man who likes the simple things in life. He likes reading books by the fireside. He likes hearing the rain pounding outside his window, happy in the knowledge that he's tucked up safe and warm in his quilt. He likes the joy of experimentation, of curiosity, of discovery. What he doesn't like is the present day. He doesn't like teenage harlots sprawled on park benches. He doesn't like being shunned and pushed aside for being knowledgeable and not having enough money to buy a Mustang. He doesn't like the smarmy bastards who make his life hell. So when he gets the opportunity to finally change things, he snatches the opportunity. He twists the world around his little finger, from the middle ages to the present day. He snaps the history books in two and builds himself his beautiful vision, a utopia, reaching up into the skies, a perfect example of how life could be. There was just one thing he couldn't count on, and that was the arrival of the man who had made his life a complete and utter misery, from the first day of school to graduation and even now keeps him from ever gaining friends or a meaningful existence outside of the test-tube. John, by some strange twist of fate, has popped into existence in Marcus' perfect world.

When John doesn't go quietly, when he doesn't submit to jail or a life in the suburbs, when he ruins Marcus' world, once again, then John gains a fatal enemy. Watch as the destructive battle between these two men, thrust together by a quirk of fate, turn the universe around them into a wretched, soul-destroying wasteland. As their will is imposed on the universe, it reaches ever closer to breaking point. And it can only take so much...



Characters

John
John is not the sort of protagonist you would be used to playing in an RPG, or anything for that matter. He isn’t a sword wielding, morals toting arcane knight, but he isn’t a dark brooding antihero with a troubled past. He’s rich. He’s so charming you can actually smell it (its not cologne, that’s a natural scent), he’s intelligent and works as a scientist. That being said, just because he’s a scientist doesn’t mean he can automatically wield every type of weapon and drive every type of vehicle known both to man and Combine, like some scientists we could mention. He's egotistical, he's too suave for his suit, he steals hearts with a glancing smile and a cheeky wink. He's the sort of man your mother wouldn't want you to meet.

Craig
Craig used to be a happy-go-lucky sort of kid. He was raised on a farm in America, but always heard stories of the other shore from explorers. He heard stories of England. Stories of Marcus. Stories of London! That vast tower, spiralling out of the wasteland of its beginnings. Hundreds of stories high, beautiful architecture, a masterpiece of the modern world. He has never seen it. His time in England was four hours in a training facility and three years guarding a desolate hole in the ground. He has been turned bitter and cynical by the long hours of loneliness, with only an emergency telescreen for use in case of 'emergencies'. Emergencies. Hah.

Any more characters really would ruin the surprise, and theres little point just giving names =]



A key feature of Invisus is the inclusion of time travel. Because of this feature the world you play in changes with every use of the Time Machine. The Union Jack Republic is but the first of these myriad locations.

Union Jack Republic

Though the UJR spans the entire world, it is only inhabited by civilized people in Europe and a small part of Asia. In the Noble sector (what used to be called Great Britain), where we shall be concentrating, there is only one workplace and everybody works there. The Tower. All across the country are crisscrossed tube and train tracks where millions of commuters all trundle into work. The bottom twenty floors alone are devoted solely to an enormous train station. The tower itself stretches past the clouds. The rest of the civilized areas of the UJR are similar, with a number of towers arching over its people – though, of course, none of them are as large as the Emperors.

The land of North America is devoted to energy production – oil pipes, power plants, geothermal energy. Plans are being made to push energy production down into South America but the locals are being more trouble than previously anticipated. Asia is devoted to food production, the vast tracts of land perfect for fields. Australia has been kept as a prison continent, though more and more of the prisoners have been escaping into Indonesia and the main farming communities in North Asia. Africa was once a holiday destination, with sun sea and safaris but the Hollywood Institution has taken root there and the country is becoming a war zone.

Places to visit

London – The main, in fact only attraction here is the Tower of London, because surrounding it for thirty miles is a wasteland. The Tower holds all the functions of a city – in the first twenty floors there is a hulking train station, designed to carry trains from all over the country. From thereon up are miles and miles of offices where people work keeping the UJR ticking over. Nearer the top, however, the affairs of the workers become more sinister…

Brighton – Once a small farming community, a gas leak forced the populace to escape to avoid the deadly radioactivity of the gas. The cockroaches and other animals that remained, however, were mutated by the radiation and grew to a massive size.

Istanbul – A gigantic city running vertically across one half of a giant dam, with the other half sealed behind and used for generating power. It was originally sealed behind as it was believed to be a God. Istanbul, as well as being the Easternmost civilized city, is the only city which was adapted from the city built before as opposed to being created entirely anew.


http://www.rpgm.org/file.php?file712[/img]
A scene from the intro...

http://www.rpgm.org/file.php?file711[/img]
Another scene from the intro...

http://www.rpgm.org/file.php?file710[/img]
Culicadea Desert

http://www.rpgm.org/file.php?file708[/img]
Dangerous?

http://www.rpgm.org/file.php?file709[/img]
Curious...

http://www.rpgm.org/file.php?file707[/img]
Early demo of the battle system. Expect this to look a lot better in the final game.

http://www.rpgm.org/file.php?file704[/img]
Pretty sunset type thing

http://www.rpgm.org/file.php?file703[/img]
A valuable insight into Johns complex psyche...

http://www.rpgm.org/downloads/985/Culicadea03.PNG[/img]
Helicopter!

http://www.rpgm.org/downloads/986/Culicadea04.PNG[/img]
A scene with the Hollywood Commitment


I'm afraid they can't reveal too much story-wise, but I think you get the picture =]
 
I remember this from before! It sounds as good now as it did then, and the extra details - such as the clear shades of grey of both characters - really make this interesting. I could see both characters being equally good and bad in this one.
 
Just a quick update, folks. All of you who are interested (seems like one at the moment, but still =p) the battle system is partly completed. The Melee part of it is similar to Blitz from ff6, or Street Fighter. You press LEFT to access the Melee system, then imput the correct arrows to do the attack. For instance, LEFT RIGHT is a Clumsy Slash, available from the beginning of the game. There is also the simple Skill system, which is a simple skill which each character has. So someone might have the Heal skill, which is accessed just by pressing RIGHT. There is more to come, but thats all for now.
 

Tim.

Member

Damn, that's really well written buddy. I envy your plot writing skills (if thats the term) and I cant wait until you get some gameplay screens up. Just one question.. How does Marcus take over London?

P.s; If you still need me to make some sprites or tilesets, I'm up to it.
 
@Flamerfox thanks! Your questions will be answered in due time, as soon as a few graphical concerns are addressed but you're on that so you should find out soon =]


Erm, in other news, i posted three prototype ingame screenshots of Johns apartment in the process of demolition by WRECKING BALL. I'm trying to decide whether he escapes by going down through the vaguely exploding building or by jumping onto the construction site nearby. Thoughts?
 
Right, guys, update for you. I've basically finished the introduction, just need to add a few more movements and a few Custom Sprites, one if which Flamerfox is doing and the other one Flamerfox will probably be doing, if i plead enough.

I've also updated the entire main topic with a few more characters and that massive Location spoiler. That has everything you could possibly want to know about the Union Jack Republic. Of course, there's also the updated screenshots, which basically rock your socks off because i've finished the map =] pleeease critique the entire thing so I know i'm going in the right direction =D
 
I like the unique story, sounds interesting. Also being British, im glad to see that is where it is set, and espeically Brighton, as this is only about 20 miles from my hometown.

I like how you clearly show your characters personalities and haven't got the usual main hero/heroine where one of the other party members likes them but the hero is too dumb to realise.

I'll be checking up on this project and would like to follow its progress. I'd also be glad to help in anyway possible to push this further!:D

Good luck.
 
@Saint Minor. I always think that its nice to see alternate versions of real places because you already know the original so it makes it more surreal that its so different in the game ;)

Just to let you guys know i'm still working on this. I'm slogging through the first, vaguely tutorial dungeon and its going rather well. The place is actually falling down around you as you walk around. Its brill. [/sellout]
 
After a lengthly exam-induced Invisus is back, and its hotter than ever. To show that I've actually been doing some work here are some captures of the first couple of scenes of the game. Obviously, they're more expansive than this, but its a taster isnt it?

http://img463.imageshack.us/img463/2019/dovehw7.th.png[/IMG]
This is the opener of the game, and fairly simple it is too.
http://img58.imageshack.us/img58/6062/invisus3ms4.th.png[/IMG]
This scene shows the two main characters, John and Marcus, engaged in a fight
http://img220.imageshack.us/img220/544/invisus8mx6.th.png[/IMG]
This is the opening tutorial dungeon, which allows you to get used to moving John about the place. His apartment building is falling down around him, and to be honest this screenshot doesnt do it justice. Its much better in real time.
http://img261.imageshack.us/img261/4886/invisus15cn0.th.png[/IMG]
John rides to the ground floor in an elevator, which crashes when the cable snaps, thus causing a blazing fire.
http://img149.imageshack.us/img149/3318/invisus17yw7.th.png[/IMG]
Luckily he manages to escape down the mountain.
http://img261.imageshack.us/img261/1707/invisus18re9.th.png[/IMG]
Buckingham Mountain, actually.
http://img150.imageshack.us/img150/5711/invisus19sx8.th.png[/IMG]
Buckingham Mountain, where the palace should really be. Its not.

I hope thats wet some appetites. If it hasnt then I shall cry. =[
 
Courtly love is the only method for one to acquire a lady, though both gay and lesbian couples are allowed and are prevalent.

I'd advise you changing this line, as "gay" does not mean homosexual, and even if you do use it as a slang for homosexuals it isn't specifically directed at males. So, either you're implying that there are happy and lesbian couples or you're being redundant in one instance of a homosexual reference.
 
Ah, yeah I was editing my post, but I figured you had already responded to that.

Like I said it the story makes for a great modern thriller, and I can really see where you put the effort in. It has the looks to be a good game, and hell I'd probably thoroughly enjoy the demo. I just say keep on pushing. You've got the backbone of the project sturdily lined up, and I'd love to see how you execute it in game play.

Sorry, if I seemed to be playing the role of an ass hole.
 
Looking good, seems like there are some potentially interesting scenes in this with that story. :) I like your use of panoramas, by the way. Keep it up!
 
Fingers crossed Reives =] and thanks.

Anyway, so as not just to bump this unnecissarily, i have prepared a short gameplay video of the first bit of Invisus. Infortunately, its terrible quality and lacks ingame sound - the lag was so horrible, what with recording the game on an old laptop that it went down to 4fps, so I had to speed it up double and even then some bits look nasty. But its better tahn nothing. And now instead of ingame music we have a performance of the original theme music by Jeroen Buskes. Enjoy yourself ;) and please comment and tell me what its like.

http://www.youtube.com/watch?v=OD_QiJacBKg
 
I'm trying out a much simpler style for which it is much simpler to make graphics. This will allow me to actually get some work on a game done. After I have the basics of the game fleshed out I'll go back and shade it. What does everyone think of it so far?

Click
A scene from the intro, as a bare hill suddenly finds itself occupied with an apartment.

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John, still inside the apartment, doesn't quite realise he's been forcefully relocated.

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He is focused on simpler problems.

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Which become suddenly and violently much, much worse.

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Excuse the message code. In case you didn't twig, it IS John talking.

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Just after another violent explosion.

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A simple puzzle involving having to ifnd a way to the next floor.

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Another puzzle has just been vaporised by an explosion

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A demipuzzle involving finding your way out of a very paranoid mans apartment.

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At the front entrance as the entire building starts caving in.

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Just after his escape John considers his situation.
 

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