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Intro Screen for Studio, need opinions...

the small little project completion thing? Sure, its late here but just tell me the details and ill do it in the morning.
 
I'll offer some quick C&C on your revised one.

There is a lot of negative space. Not that that is necessarily a bad thing for intro screens, and I appreciate the fact that the text has been "bumped" over the clouds to avoid crowding, but there is definitely something missing.

Firstly, I'm not a fan of non-animated intro screens which are predominantly pictures. To me it looks like you're taking away glamour from the title of the game, which should get top billing. An optional logo with text on a black or white screen would suffice nicely and draw nothing away from the importance of your game's title. Yes, I know it's been done before. But there's a reason why it keeps getting done, it's because it works. :yes:

Secondly, how are you "studios"? This is a big faux pas in my book because, unless you own more than one studio, you are, in fact, a singular studio. That's a pet peeve of mine more than C&C ':|, sorry. You can say you're more than one of something if you use, say, "Productions". It also gets on my nerves to see "Incorporated" in amateur creators because there's no way their "business" was acknowledged by the state as being incorporated ;').

--Bah, sorry for the tangent.

Otherwise, I think it would be much improved by integrating the background image with your title, or having it "fade" into the opening scene, or having it animate somehow.

Also, "Studio" should take second billing to the studio's name. That's kind of a general rule in corporate-style logos, unless you show a tagline or motto. I've designed a number of them so I have experience with it :).

Here is a very quick example of what I mean:

CLOUDY DREAM[/FONT]
S T U D I O


See? "Cloudy Dream" is most important because it's bigger and bolder. "Studio" is less important, being smaller, because that's just the descriptor of what you are instead of the name. The name should always get the special font, while the subheader "Studio" should get a plainer font. You seem to be going with sans-serif fonts, so I'd stick with Arial, Helvetica, Verdana, etc. for the sub-header, and that cloudy font is fine for the header (although it could be bigger).

I rather like the "Brought to you by" text, but that's not necessary if it's leading the entire game--the player kinda assumes that the first company name to appear is the one bringing it to you. If it's not appearing first, the professional thing to do would be to lead the gamemaker's logo with an introductory "Produced By", pause, fade, fade in, and THEN logo. "Brought to you By" is primarily used by advertisers or hosting companies, such as television channels or distribution companies.


WELL that wasn't a quick C&C, but I hope that helps a little in your corporate design ideas ;).
 
Now this is a strong title screen. If you take Venetia's advice, you'll have a title screen that other people can use as a "how to do a good job" example. It's very rare here to see a title screen that isn't stock-full of crap that is crammed into every corner. Good job. You've kept it sweet and simple.
 
I know this might not be what you're looking for id C&C but how about getting an animated title screen script and adding something like a small balloon floating up and hovering midscreen, then the clouds fade in around it to say Cloudy Dreams with the balloon being the 'o' of clOudy.
 
I will made some revisions on it tonight and animate it, THANKS for all the advice and I really mean that. Animated the clouds will be a little hard but I will animate something because I airbrushed the clouds it makes it hard to animate them... and then I have tons of filters on them... so its kinda hard to animate. But I'll find a way! Ill repost it later tonight, thanks again!
 

Kraft

Sponsor

It looks good, and I like whatever font you used for the cloudy dream studios thing. ^_^

I would suggest maybe useing some cloud shaped brushed, and layer them.

I will post an example as soon as I make it (in a few minutes...)

It looks good though!

Also, Venetia, very nice, I like it!
 
I don't know... I'm not that great at animation... this would roll into the intro movie though...

Well... here it is...

I have it looping for display purposes but it wont loop when I use it. It will lead into the intro movie with a pretty good transition. The beginning of the loop is when Kira's Destiny begins to fade in...

http://img228.imageshack.us/img228/6302/introwb9.gif[/IMG]
 
I wish there was an applause emote! What you've done there is great!

SO much more polished.

I assume the "Start New Game, Continue, End Game" thingy will be at the bottom or w/e. If so, I don't think you should mess with it much more. I halfway wish the title text were a little bigger/darker, but I kinda like the ethereal-ness of it without the big/darkness. I'm on the fence there.

Super job! :2thumb:
 
Thinking Ill add one more thing to it and thats a special thanks scene. To thank people who made graphics for the game ect. People who weren't part of the team but greatly added to the project.

EDIT:

Or should I just make it fade back into Kira's Destiny and then have the New Game, Continue, Quit, thing fade in underneath ?

Also, Venetia, are you willing to make some sprites for me? I have some CG artwork I need sprites to form out of. It would be a great help!! Its one of two things I have left that need to be made and this project can really get going.
 

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