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@Luminier:
The template for the portrait is from Rainbow Island (a Chinese game artist, from what I understand), though I've done some heavy editing to get it to match the character.

All of the party as well as a few very important characters will have a portrait in the same style, and there are between 30 and 50 expressions for each. I was considering making the portraits for NPCs too, but there are far too many and I do actually want to get the demo out within a couple of weeks :)
 
The interior screenshot, I think it's odd that you have go into one bedroom in order to access the other two bedrooms. I think you should add a hallway in the middle to accomodate.
 
The song that Rieve's made for this is really well done. I can see the soundtrack being the main reason I play this. The screenshots released are pure eye candy though. I'm really liking the template you used. Any chance you want to share with me?

(I wouldn't use it, it's kind of just one of those things where you want to have it just so you can play with it yourself. I don't think it's cool to steal people's relatively original graphical concepts. :x)
 
Update: Added a userbar :)

@ Diedrupo:
Yes, it may appear strange to us because we're so used to our own space and privacy, but it was a very common practice in the medieval practice - both because it meant the space was easier to heat, and because hallways take up space that could be otherwise useful. Also, this is a home that's been turned into shop and expanded, so every inch of space was conserved.

I do have a scene, however, that deals with this and explains more specific reasons for the unusual room placement.

@ JakeyZombie:
Reives has made multiple songs for me, and they're all fantastic. I'm very excited to be able to showcase them in the demo.
You wanted the template for the character portraits? Or the tileset? (I'm not feeling very smart tonight ... )
 
Oh, I wanted to see the template you were using for your character portraits, actually. Your tilesets remind me of a mix of old refmap graphics and some newer ones. They all mesh together really well though. I'm going to be going oldschool for my tilesets as well. Refmap characters and tiles were where I learned how to sprite, and I'm going to go back to them to...re-learn that skill...seeing as how it's been ages.
 
Yes, it may appear strange to us because we're so used to our own space and privacy, but it was a very common practice in the medieval practice - both because it meant the space was easier to heat, and because hallways take up space that could be otherwise useful. Also, this is a home that's been turned into shop and expanded, so every inch of space was conserved.

Wow you really know your stuff. I'm impressed.
 
@JakeyZombie:
I started making RPG's with the RM2K - and loved it, so there's probably a little bit of that old-school feeling in there still. After the demo's released, I'm thinking about trying to remake some of my favorite graphics from back then into something that's RMXP-compatible. We'll see how that goes.

I sent you a pm about the template :)

@Anglachel:
I tend to think about things like that when I map, as weird as that might sound. If I do make something for purely aesthetic reasons, I try to at least come up with a logical explanation as to why it looks like that. One of my cave maps, for example, has flowers growing in it. Aesthetically, it looks pretty, but the characters also comment on it and the player gets to learn a little bit of info on science/magic - particularly botany - of the world.

Hopefully it makes things a little more fun.

Though I encourage any criticism or comment on mapping or any other unconventional/unusual portion of the game. If I can't explain it, I'll re-evaluate its use :)
 
Thank you both. I'll take your suggestion into consideration, nooboo. I had something planned for those parts of the water, but we'll see how it works out.

I will be re-examining the maps prior to demo release and making sure that there are no errors or confusion.
 
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