I would very much appreciate it if someone could write an Interact Script for me.
I need a Choice Menu to appear above events the player interacts with. For example, when the Player talks to the NPC, a menu appears above the Player or NPC with Interactions, such as Attack, Talk, Steal, etc.
Easy, right? Well I would also like it if I could use comments to decide which Interactions appear in the Menu. And in the Script, itself, I want their to be only 2 menu options already in the script: a Template or Example Option (Talk), and the cancel option. The Talk option needs to flip a switch, which will be used in the event called TalkON, which I'll turn off after the dialogue ends. I can implement the rest of the Options, myself (which is all I really know how to do...:<).
Thanks if anyone helps. You'll recieve full credit, and if the Script already exists, please let me know. Farewell.
~Akahi, the Flame
I need a Choice Menu to appear above events the player interacts with. For example, when the Player talks to the NPC, a menu appears above the Player or NPC with Interactions, such as Attack, Talk, Steal, etc.
Easy, right? Well I would also like it if I could use comments to decide which Interactions appear in the Menu. And in the Script, itself, I want their to be only 2 menu options already in the script: a Template or Example Option (Talk), and the cancel option. The Talk option needs to flip a switch, which will be used in the event called TalkON, which I'll turn off after the dialogue ends. I can implement the rest of the Options, myself (which is all I really know how to do...:<).
Thanks if anyone helps. You'll recieve full credit, and if the Script already exists, please let me know. Farewell.
~Akahi, the Flame