I thought this may have been asked already, but I couldn't find it in the forums
Brief:
I have an event (page one) that is consumed by the player and then has the appearance of gradually reappearing on the map (page 2,3,4,5.) (N.B. I know I am being really picky with this one.)
The event is split up into pages so as after exiting the map and returning, the gradually reappearing item will be at the stage it was last at when the player left the map. (Not ideal, i would prefer it to continue growth in realtime)
I use a common event called from page one to perform player interactions on the item(it has several possible outcomes), then page 2,3,4, and 5 are used as stages of the reappearance, with a wait command and a switch change to move it along. Doing it this way I have only three graphical options, page two needs to remain empty. I know I am being greedy, but I would like a smoother animation rather than having only three frames left to me so to speak.
I have tried using a common event for the regrowth stage, but when returning to a visited map, the common event is recalled, and resets the regrowth, only after regrowth has completed would the map event reset to it's original starting position.
As I have wrote this I have had a thought. Do parallel common events, update the local switch of an event, when the map is no longer the same map that called the event? Any ideas would be much appreciated. Seemed a simple idea when I started writing it.
Many thanks in advance
Brief:
I have an event (page one) that is consumed by the player and then has the appearance of gradually reappearing on the map (page 2,3,4,5.) (N.B. I know I am being really picky with this one.)
The event is split up into pages so as after exiting the map and returning, the gradually reappearing item will be at the stage it was last at when the player left the map. (Not ideal, i would prefer it to continue growth in realtime)
I use a common event called from page one to perform player interactions on the item(it has several possible outcomes), then page 2,3,4, and 5 are used as stages of the reappearance, with a wait command and a switch change to move it along. Doing it this way I have only three graphical options, page two needs to remain empty. I know I am being greedy, but I would like a smoother animation rather than having only three frames left to me so to speak.
I have tried using a common event for the regrowth stage, but when returning to a visited map, the common event is recalled, and resets the regrowth, only after regrowth has completed would the map event reset to it's original starting position.
As I have wrote this I have had a thought. Do parallel common events, update the local switch of an event, when the map is no longer the same map that called the event? Any ideas would be much appreciated. Seemed a simple idea when I started writing it.
Many thanks in advance