Picked back up in my private board.
"The past, all that has led us here, has killed our future."
A legend, probably just a myth at this point, told of powerful ancient artifacts from a time long forgotten.
Many versions of this tale were fabricated over the years, telling of the miraculous powers they may grant...
Immortality...Visions of the future...Even the ability to commune with the dead.
No one knew what to expect when we set out to find them. Clue after clue, often dead ends and exhausted leads.
A path is laid, one stone at a time...Blindly we followed into the ambition and greed of man...
What fools we were.
Story:
Features:
-100% custom voice overs/sountrack with subtitles
-Possession system: Control NPCs at a whim with this imaginative system to push the story forward in unknown directions!
-Dual Timelines
--What happens in the past effects the future
---Harness the power of time and space and jump between the two timelines
-Custom UI/Title/???
-Support/Credits/ETC
--Do you like what you see? I bet you do! You have a keen eye for the goods, so sign up for the forums, grab a support bar and tell me what you think!
Support HBGorg and become one of the cool kids with a donation!
Donate here!
Update Log:
[09-Jul-14]
-Working on voice overs! Check the last post and whatnot!
-Trying to get some graphics figured out...I don't really want to use the standard look of RMXP, or formatting the RMVXA tilesets to RMXP.
---
---

"The past, all that has led us here, has killed our future."
Many versions of this tale were fabricated over the years, telling of the miraculous powers they may grant...
Immortality...Visions of the future...Even the ability to commune with the dead.
No one knew what to expect when we set out to find them. Clue after clue, often dead ends and exhausted leads.
A path is laid, one stone at a time...Blindly we followed into the ambition and greed of man...
What fools we were.
Story:
New Horizon Colony, 2136, Old Earth
A team of Archaeologists from an advanced future have come across a legendary set of artifacts thought to be pure myth. As the team investigates their find, the original crew begins to vanish...Thought to be the targets of assassination by their corporate rivals, the board members that funded the excavation of these new treasures have hired a G.A., or Ghost Agent, to discover the origin of these attacks...
...but the future waits for no one but the past...
Naiser-Shaita Temple, 400-500 BCE, ???
Blood. It fills the troughs that line the temple walls, a salty tang mixes with the stench of decay. Deep within the temple a ritual is being performed. A blood rite. Only when enough blood has shed will their gods be pleased.
As the next victim is brought into the alter, noises are heard coming from the surface. The shaman shouts, beckoning the guards to hurry and bring the next victim down to their knees...It's too late, and three unknown warriors break through, crushing the enemies around them, but it's too late...
The crudely made ceremonial knife plunges into it's final victim, as one of the warriors cuts the shamans head off...
The temple begins to shake....slowly at first...until it seems as if the temple will crumble, the blood from the troughs spilling everywhere...Corpses of previous victims being crushed by rock and covered in fine dust...It stops suddenly, and from the fountain of blood rises three distinct staves...Dripping in blood, yet gleaning in the torchlight.
The warriors argue back and forth as to what should be done.
Alll of them leave, taking separate paths to ensure neither would take what should be left alone...
They reach the temples entrance, only to find one has not returned. Turning back, they reach the alter once more to find their companion dead on the floor...The ceremonial knife lodged in his back...
A whisper is heard...Each suspects the other...But only dead men know the truth...
A stave held in his lifeless corpse...and in spirit.
He sees his brothers-in-arms reach for the other two, and finally they leave silently.
A team of Archaeologists from an advanced future have come across a legendary set of artifacts thought to be pure myth. As the team investigates their find, the original crew begins to vanish...Thought to be the targets of assassination by their corporate rivals, the board members that funded the excavation of these new treasures have hired a G.A., or Ghost Agent, to discover the origin of these attacks...
...but the future waits for no one but the past...
Naiser-Shaita Temple, 400-500 BCE, ???
Blood. It fills the troughs that line the temple walls, a salty tang mixes with the stench of decay. Deep within the temple a ritual is being performed. A blood rite. Only when enough blood has shed will their gods be pleased.
As the next victim is brought into the alter, noises are heard coming from the surface. The shaman shouts, beckoning the guards to hurry and bring the next victim down to their knees...It's too late, and three unknown warriors break through, crushing the enemies around them, but it's too late...
The crudely made ceremonial knife plunges into it's final victim, as one of the warriors cuts the shamans head off...
The temple begins to shake....slowly at first...until it seems as if the temple will crumble, the blood from the troughs spilling everywhere...Corpses of previous victims being crushed by rock and covered in fine dust...It stops suddenly, and from the fountain of blood rises three distinct staves...Dripping in blood, yet gleaning in the torchlight.
The warriors argue back and forth as to what should be done.
Alll of them leave, taking separate paths to ensure neither would take what should be left alone...
They reach the temples entrance, only to find one has not returned. Turning back, they reach the alter once more to find their companion dead on the floor...The ceremonial knife lodged in his back...
A whisper is heard...Each suspects the other...But only dead men know the truth...
A stave held in his lifeless corpse...and in spirit.
He sees his brothers-in-arms reach for the other two, and finally they leave silently.
Features:
-100% custom voice overs/sountrack with subtitles
-Possession system: Control NPCs at a whim with this imaginative system to push the story forward in unknown directions!
-Dual Timelines
--What happens in the past effects the future
---Harness the power of time and space and jump between the two timelines
-Custom UI/Title/???
-Support/Credits/ETC
--Do you like what you see? I bet you do! You have a keen eye for the goods, so sign up for the forums, grab a support bar and tell me what you think!

Support HBGorg and become one of the cool kids with a donation!
Donate here!
Update Log:
[09-Jul-14]
-Working on voice overs! Check the last post and whatnot!
-Trying to get some graphics figured out...I don't really want to use the standard look of RMXP, or formatting the RMVXA tilesets to RMXP.
---
[29-Jun-14]
-Worked on the visuals for the past. It's actually pretty cool! I just need to make up more images and create a better string of variables for use. I will post more info in my latest post on this thread.
-Worked on the basic UI...I don't want something that consumes the whole screen and has some stuff flitting around, but I think what I have in mind will work.
-I will post some screenies once I get some things worked out with my mapping...I'm going for a sideview mapping. More info below!
[28-Jun-14]
-Added some kind of title...It's OK. I'll mess around with it later. I want to focus on getting these tilesets right.
-Tilesets are good to go. Working on autotiles
-Voice over conversation template is set! Seems to work just fine, but it might need modification due to spacing issues.
[27-Jun-14]
-Added features list
-Worked on some graphics for the UI/visual features
[25-Jun-14]
-Edited original post
--Added title, overview, story outline, basic plot points
-Worked on the visuals for the past. It's actually pretty cool! I just need to make up more images and create a better string of variables for use. I will post more info in my latest post on this thread.
-Worked on the basic UI...I don't want something that consumes the whole screen and has some stuff flitting around, but I think what I have in mind will work.
-I will post some screenies once I get some things worked out with my mapping...I'm going for a sideview mapping. More info below!
[28-Jun-14]
-Added some kind of title...It's OK. I'll mess around with it later. I want to focus on getting these tilesets right.
-Tilesets are good to go. Working on autotiles
-Voice over conversation template is set! Seems to work just fine, but it might need modification due to spacing issues.
[27-Jun-14]
-Added features list
-Worked on some graphics for the UI/visual features
[25-Jun-14]
-Edited original post
--Added title, overview, story outline, basic plot points
---
This is a quick concept write up...
Concept is based on the idea that you and I are one in the same. That despite living and dying, you are actually playing all roles, over time, until time ends and you've been everyone, everything. Some say its the God birth concept, but I really don't care about the religious angle so much as the idea that playing multiple roles has some potential for a cool game concept...
The game's world itself would be small because dealing with multiple character based plot lines is difficult. It will be based around one event happening in a larger world, possibly a action/mystery in that regard...
The main game mechanic would be the ability to "inhabit" ANY NPC, thus making them the focus under play control.
This would result in a very dynamic experience that has multiple endings, varied conversation depending on who you talk to and prior character relationships.
I really want to experiment with voice overs, so that might come into play here. I want to break the wall of text and just have it all out there.
It will be done in RMXP. I feel it has the look I need for something darker.
More to be posted, I will be working on story today.
Concept is based on the idea that you and I are one in the same. That despite living and dying, you are actually playing all roles, over time, until time ends and you've been everyone, everything. Some say its the God birth concept, but I really don't care about the religious angle so much as the idea that playing multiple roles has some potential for a cool game concept...
The game's world itself would be small because dealing with multiple character based plot lines is difficult. It will be based around one event happening in a larger world, possibly a action/mystery in that regard...
The main game mechanic would be the ability to "inhabit" ANY NPC, thus making them the focus under play control.
This would result in a very dynamic experience that has multiple endings, varied conversation depending on who you talk to and prior character relationships.
I really want to experiment with voice overs, so that might come into play here. I want to break the wall of text and just have it all out there.
It will be done in RMXP. I feel it has the look I need for something darker.
More to be posted, I will be working on story today.