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In The Deep [Canceled]

IN THE DEEP


LOGLINE


About thirty years ago an apocalyptic magical war left the over world of the planet Taura in ruins. Now those few who survived live underground in a network of artificial caverns that reaches from one end of Taura to the other. When an expeditionary team to the lower caverns goes missing, an old war vet named Vivius Tiber and his special ops team are sent to investigate. When they discover that the world underground is not safe to live in they become trapped in a twisting maze of never before seen caverns and underground environments that leads them to a secret world at the heart of Taura and the secret to their planet's destruction, and survival.

PLAYABLE CHARACTERS


Vivius Tiber - Aged 54 - A veteran the so called "Last War". He now leads a band of pay-as-you-go special ops soldiers who go searching for the missing team.

Francis "Playboy" Johns - Aged 34 - Second in command of the unit. A world-class womanizing asshole, Playboy is known for using whatever at his disposal to get the job done.

Dana Woods - Aged 28 - A woman who quite frankly is just known as one of the guys. She and Playboy used to sleep together as f*ck buddies. She is the team's demolition expert.

Argus "Psycho" Cross - Aged 24 - A complete lunatic and introvert. His father served with Vivius in wartime and as such trusts Vivius implicitly. He is the team's munitions expert.

Don Badley - Aged 53 - A well grounded member of the team, he saved Vivius life in the war. He is Vivius' closest friend and ally. He is the team's doctor and primary field medic.

Helen Quinn - Aged 19 - A cute young blonde who has only recently joined the team. No-one takes her seriously in combat especially not Dana. She also works as a secondary field medic.

WHAT IS IN THE DEEP?


"In the Deep" will be a short 5-10 hour RPG made with RPG Maker XP. It will stick to many of the basics that the program has to offer showing that it doesn't take fancy graphics and a bucket-load of original scripts to tell a good story. For this purpose the game will only utilize some pre-made community scripts and only a few and will stick to the RTP using only custom graphics in that style rather than a whole new template or something similar. It will however feature a wholly original soundtrack composed by Jeremy King, though some of these tracks may have not been specifically made for In the Deep.

The "underground" setting allows for an allegoric storytelling about our planet. How science can abuse nature, harm creatures and people in their quest for more knowledge doing more damage than good and how that with some guidance the two can work harmoniously for a better future. It's also going to be a highly character driven story being a story about survival under intense conditions, not only because mankind has been forced to live underground but the team is cut off from even that world and must rely on each other for survival forcing the team into learning each others skills beyond their expertise.

CUSTOM FEATURES


Sideview Battle System by Enu
Custom Music Tracks by Jeremy King


This is all I really have so far, hence the "Concept Project" part of the title. It's still only a concept at this point. If anyone would like to get on board with all of this I'd appreciate the help. If I'm honest I'd prefer to only really direct and write this and have others help with things like dungeon maps etc.
 
So this is going to be an RPG I assume? I like that the cast is unconventionally older than the usual ragtag group of school-age kids. Which is good because I typically gravitate toward liking the oldest members of a party in video games; they usually have the most charm and weathered quirks about them.
 
Yeah it's going to be an RPG. I decided to go with an older cast because after I decided to age my characters in FFZero a little, I realised that I just preferred writing with them to an older age. So I thought, hell why not make the lead an old grumpy wanker rather than a young "misunderstood" emo.
 
I also like what you have done with the cast so far.

The backstory mentions a magical war and the way you describe the characters roles indicates a modern technological level. What kind of setting are you going for?
 
A cross of the both, where magic and science work together. Technology in the game will be pretty much about fifty years ahead of modern day. The underground setting however makes it a little more grungier and grittier. Magic however does play a part in that it was an invention of man, not something they can naturally harness through nature. It's more abilities than spells as such.
 
Kabuto that's a great tileset perfect for the atmosphere I was going for. Thanks for posting here, alright, I'm going to get around to replying to all of you. I'm personally compiling the story together. I was thinking with an In Medias Res introduction, like starting the team in the midst of the action so the audience can be thrown right into the heat, then sending the story right back to the beginning which will detail a little about the characters and their personal lives before Vivius receives the mission order to go look for the missing expedition team.
 
Aye, I've joined this, too, to design some puzzles and dungeons. Haven't been told anything much, yet.

I've just realised something else. What timezones you guys in? I'm in GMT, Britain...
 
I would like to assist you with the story writing and the plot. An idea I got inspired from Batman Arkham Asylum, is have the main character be an Indian or something like that, and he receives and after going through his personal belongings he finds a talisman. This item let's him see the spirit of his ancestor who can guide him, and/or initiate puzzle sequences. This could be activated trough the main menu, and call up a common event, which depending on the map, can play out a scene, or simply show a picture saying, "The talisman does not detect signs of spirits."

I'm -5:00 Eastern Coast
 
I'm GMT-5 hours now. Having recently moved from London to New York. That's a good idea Kabuto but it kind of goes in the face of everything I had planned, although some elements I might rework into it in another way, I'll go into more detail when we speak outside of .org. The theme of this RPG's story really is science abusing nature and how it can work with nature in synchronicity for a better future.

EDIT: Just as a small note I've added a new section to the main page called "What is In The Deep?" to give people a better idea of what I have in mind when creating this story.
 
I'm afraid guys that due to my increasingly busy schedule I won't be able to make In The Deep within the allotted time. As of now it is canceled, I'm sorry to do this and I really appreciate the effort people were willing to put into this that quite frankly I can't now. I would have really enjoyed making a game for the 5-year anniversary project, especially given I amongst a few others are some of the only remaining from the .net days. Because of work, actually having a social life, screenplay writing, novel writing and working on Final Fantasy: Zero, all of my time is just taken up.

Anyway, here's to you guys, and once again I do apologies for this unfortunate turn.
 

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