Vivius Tiber - Aged 54 - A veteran the so called "Last War". He now leads a band of pay-as-you-go special ops soldiers who go searching for the missing team.
Francis "Playboy" Johns - Aged 34 - Second in command of the unit. A world-class womanizing asshole, Playboy is known for using whatever at his disposal to get the job done.
Dana Woods - Aged 28 - A woman who quite frankly is just known as one of the guys. She and Playboy used to sleep together as f*ck buddies. She is the team's demolition expert.
Argus "Psycho" Cross - Aged 24 - A complete lunatic and introvert. His father served with Vivius in wartime and as such trusts Vivius implicitly. He is the team's munitions expert.
Don Badley - Aged 53 - A well grounded member of the team, he saved Vivius life in the war. He is Vivius' closest friend and ally. He is the team's doctor and primary field medic.
Helen Quinn - Aged 19 - A cute young blonde who has only recently joined the team. No-one takes her seriously in combat especially not Dana. She also works as a secondary field medic.
"In the Deep" will be a short 5-10 hour RPG made with RPG Maker XP. It will stick to many of the basics that the program has to offer showing that it doesn't take fancy graphics and a bucket-load of original scripts to tell a good story. For this purpose the game will only utilize some pre-made community scripts and only a few and will stick to the RTP using only custom graphics in that style rather than a whole new template or something similar. It will however feature a wholly original soundtrack composed by Jeremy King, though some of these tracks may have not been specifically made for In the Deep.
The "underground" setting allows for an allegoric storytelling about our planet. How science can abuse nature, harm creatures and people in their quest for more knowledge doing more damage than good and how that with some guidance the two can work harmoniously for a better future. It's also going to be a highly character driven story being a story about survival under intense conditions, not only because mankind has been forced to live underground but the team is cut off from even that world and must rely on each other for survival forcing the team into learning each others skills beyond their expertise.
Custom Music Tracks by Jeremy King
This is all I really have so far, hence the "Concept Project" part of the title. It's still only a concept at this point. If anyone would like to get on board with all of this I'd appreciate the help. If I'm honest I'd prefer to only really direct and write this and have others help with things like dungeon maps etc.