:lol: Nice Brew, I can't believe I never thought of that. But then again, I created a pretty annoying pushing/pulling event system awhile ago, and THAT required you to check the direction the player's facing each time. I might release a tutorial on it after I complete my game :tongue2:
Also, if you're using the last Support charset with chess pieces and the boxes (or any charset with different pics on each column), uncheck Move Animation too. Otherwise, it'll still change sprites while the block moves.
EDIT: It's alright, Mikee, we're still friends :lol: