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I'm having some script problems

I'm using some scripts for my RPG, and recently I've run into some problems:
Problem 1: I'm using DurVVulfMan's Advantage script, and sometimes during a random battle or one setup via events, I get this error:
advangtageerror.png

Also the force advantage scriptlet line doesn't work for me. I had set it to seven, and the battle remains unaffected by the force advantage scriptlet line.
Problem 2: When I check the Status of any character, I get this error message:
statusmenufreeze.png

Problem 3: I'm using Ccoa's UMS, and sometimes when I use the scriptlet line to clear name and picture, it doesn't work.

Scripts in use:
Anti Event Lag System (By Zeriab)
Advanced Debug System (By Slipknot)
Change Leader Snippet Code (By Modern Algebra)
Battle Command Memory (By Sandgolem)
Change Miss to Immune (By Sandgolem)
Item Encyclopedia (By Golden Shadow)
Auto-Fix Volume Levels 1 & 2 (By DerVVolfMan?)
Item Count (By KaotiX)
Universal Mesage System (By Ccoa)
Bank Script (I'm not sure who it's made by, but it has the following scripts: Game_Bank, Scene_Bank, Scene_Account, Window_BankItem, Window_BankNumber, and Window_BankAccStats.)
Advantage Script (By DerVVolfMan)
Taxes Script (By Falcon)
Momomo's Demon Book (By Momomo)
Advanced Weather System (By Ccoa)
Multi-Slot System Script (By Guillaume777)
Overhaul Shop Script (By Leon)
Doom Status Effect (By NAMKCOR)
Dual/Triple/Quad Cooperation Skills (I have no idea who this is by, but it's translated from Japanese.)
 
First error you got there most likely means you're trying to do a comparison for a variable type that doesn't support it. Without you posting any scripting, though, we can't help ya.

Second one is an error coming from lazy scripting IMO, but yeah... again, no help without seeing any scripts (this one will probably require all Scene_Menu, if you did any changes to that, along with the script causing the error (it's highlighted when you open up the script editor after RGSS Player shut down because that error occured in testplay mode)).

No idea on the third one since I'm not familiar with the script (and guess what, you didn't post it), but you should probably elaborate on 'sometimes', as I doubt ccoa has included a random variable to determine when her lines work and when not XD So there has to be a reason for that.
 

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