I don't know what happened to developers that made them thing quantity over quality is correct, but I really am getting tired of these LOOONG games. Because RPGs must be balanced with gameplay and plot, they tend to be longer than normal but when you think about it, there are dozens of other games, some of them better, you could be playing in the time it takes to finish one. In the time it takes to beat Dragon Quest VIII, you could beat:
Ico
Shadow of the Colossus
God of War
God of War 2
Devil May Cry 1-3
Deus Ex 1-2
Rygar
10 games, most of them good, in the same time it takes to beat one. Arguably, videogames are expensive with new games costing between 50 and 60 USD but used games are much cheaper and there are dozens of great used products that still haven't been discovered by most players because they're busy whittling away on long ass RPGs.
I can understand getting a good bang for buck and this is a totally reasonable argument, but when you think about how much time is spent in RPGs on actually getting a unique experience? You spend more time in the menu screen or fighting slimes for 2 gold pieces than you do actually enjoying the plot or exploring the world. There's so much filler in between the juicy bits that, unless the game is particularly unique, everything doesn't even matter anymore. Even if the game is rich in other features, having to do repetitive tasks because it lengthens the gameplay only cheapens the experience.
So, yeah, I'm not ranting on RPGs in general, I'm just ranting on how developers feel the need to include garbage in their game so their players feel like they're getting "more" when in fact we're only getting "5 hours of juicy meat sandwhiched between 60 hours of stale bread."
What's your opinion on this? Personally, I think there should be a focus on replay value to provide greater length. Chrono Trigger was a really short RPG by todays standards (I beat it in 15 hours; 20 with every sidequest) but the multiple ending path and new game+ added to the length. This way, if I want a short game I get to see all the good story sequences but if I decide to lengthen the experience, I can do so without having to be forced through it.
Ico
Shadow of the Colossus
God of War
God of War 2
Devil May Cry 1-3
Deus Ex 1-2
Rygar
10 games, most of them good, in the same time it takes to beat one. Arguably, videogames are expensive with new games costing between 50 and 60 USD but used games are much cheaper and there are dozens of great used products that still haven't been discovered by most players because they're busy whittling away on long ass RPGs.
I can understand getting a good bang for buck and this is a totally reasonable argument, but when you think about how much time is spent in RPGs on actually getting a unique experience? You spend more time in the menu screen or fighting slimes for 2 gold pieces than you do actually enjoying the plot or exploring the world. There's so much filler in between the juicy bits that, unless the game is particularly unique, everything doesn't even matter anymore. Even if the game is rich in other features, having to do repetitive tasks because it lengthens the gameplay only cheapens the experience.
So, yeah, I'm not ranting on RPGs in general, I'm just ranting on how developers feel the need to include garbage in their game so their players feel like they're getting "more" when in fact we're only getting "5 hours of juicy meat sandwhiched between 60 hours of stale bread."
What's your opinion on this? Personally, I think there should be a focus on replay value to provide greater length. Chrono Trigger was a really short RPG by todays standards (I beat it in 15 hours; 20 with every sidequest) but the multiple ending path and new game+ added to the length. This way, if I want a short game I get to see all the good story sequences but if I decide to lengthen the experience, I can do so without having to be forced through it.