Well, In my game I'm using a parallel process event that sees whetheer a button is being pressed. Unfortunately, it recognizes this when events are being run, causing huge glitches in the game.
Is there a line that I can put in a conditional branch -> script that checks whether another event is being run before continuing the event?
Thanks in advance.
Is there a line that I can put in a conditional branch -> script that checks whether another event is being run before continuing the event?
Thanks in advance.