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Ideas that need improvment

Few Ideas for the ORPG Project but would like some input on how to make these Ideas function right/Balance out. Also if you have any request on what you woul like to see feel free to add in your two cents.

These are Just different Ideas I have had for my game, will update it often but would like to hear any suggestions on improvment to it.

Stat System:
Working on Design a different way to lvl up in my game, I hate classes so I decided I am not gonna use them.

The way you char develops is how you play him.

The more mana you use, more MP you gain per lvl
More you get hit, more HP you gain per lvl

The more you use a type of weapon, figure how often you miss/how hard you hit with that type of weapon.

When you use spells, you gain Magic Lvl which can effect how hard it hits etc.

The only thng I can not figure out how to get around is like types of spell you may not want peopel to learn, like if you "build" you char as a warrior, why would u let them be able to learn a casting skill etc, still working out all the loose ends.


Day n Night + Lunar cycles
Had this idea after watching a Werewolf movies, a nice little day n night with a lunar system, for certain players who either A get bitten by a werewolf or B do this quest, has the power to shapeshift when the Moon is full. IDK sounded like a good idea.
Tides of War Inc":2fa4g1h6 said:
I think that would be cool, but why stop there? (although I'd go with Garou/Werewolves any day over Cainites/Vampires).

Find a lunar chart, first of all, and impliment the cycles at a slightly faster rate than our real time calendar.

25% illumination (moon brightness in lamens) = 25% increase in a werewolf's attributes but only during it's peak hours (1-4 hours only game time)

and go up from there.

For Vampires, you could do the same but with night/day cycles.


Skills
None as of yet!
 

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